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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.engine.texture;
import java.awt.Color;
import java.awt.Component;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.image.BufferedImage;
import javax.swing.Icon;
import mmb.NN;
import mmb.Nil;
import mmb.engine.block.BlockEntry;
/**
* Renders block and item textures
* @author oskar
*/
public interface BlockDrawer {
/**
* Draws this texture
* @param ent block to be drawn, optional
* @param x left X coordinate on the frame
* @param y upper Y coordinate on the frame
* @param g graphics context
* @param w width
* @param h height
*/
public void draw(@Nil BlockEntry ent, int x, int y, Graphics g, int w, int h);
/**
* Draws this texture
* @param ent block to be drawn, optional
* @param p upper left corner on the frame
* @param g graphics context
* @param w width
* @param h height
*/
public default void draw(@Nil BlockEntry ent, Point p, Graphics g, int w, int h) {
draw(ent, p.x, p.y, g, w, h);
}
/**
* @param ent block to be drawn, optional
* @param x left X coordinate on the frame
* @param y upper Y coordinate on the frame
* @param g graphics context
* @param sideSize how big is each side
*/
public default void draw(@Nil BlockEntry ent, int x, int y, Graphics g, int sideSize) {
draw(ent, x, y, g, sideSize, sideSize);
}
/**
* @param ent block to be drawn, optional
* @param p upper left corner on the frame
* @param g graphics context
* @param sideSize
*/
public default void draw(@Nil BlockEntry ent, Point p, Graphics g, int sideSize) {
draw(ent, p.x, p.y, g, sideSize, sideSize);
}
/**
* @param img new BlockDrawer's desired image
* @return a BlockDrawer for given BufferedImage
*/
@NN public static BlockDrawer ofImage(BufferedImage img) {
return new TextureDrawer(img);
}
/**
*
* @param c new BlockDrawer's desired color
* @return a BlockDrawer of given color
*/
@NN public static BlockDrawer ofColor(Color c) {
return new ColorDrawer(c);
}
/**
* Convert this drawer to preview icon
* @return an {@link Icon}, which represents a preview of this drawer
*/
@NN public Icon toIcon();
/**
* @return a low level of detail color in sRGB
*/
public int LOD();
/**
* Creates an {@link Icon} representation of this {@code BlockDrawer}.
* If this drawer is mutable, any changes in this block drawer are represented in the icon.
* @return an icon representation of this block drawer
*/
public default Icon iconRenderer() {
return new Icon() {
@Override
public int getIconHeight() {
return 32;
}
@Override
public int getIconWidth() {
return 32;
}
@Override
public void paintIcon(@Nil Component c, @SuppressWarnings("null") Graphics g, int x, int y) {
draw(null, x, y, g, 32);
}
};
}
}