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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.engine.visuals;
import mmb.Nil;
import mmb.engine.worlds.world.World;
/**
* @author oskar
* This class allows easy management of visual objects (effects, handles etc...)
* @param type of the visual object
*/
public class VisualObject<@Nil T extends Visual> {
private T obj;
/** The world with visual objects */
public final World w;
/**
* Creates a visual object with a visual
* @param obj visual object (may be null)
* @param w the underlying world
*/
public VisualObject(@Nil T obj, World w) {
super();
setObj(obj);
this.w = w;
}
/**
* Creates a visual object without a visual
* @param w the underlying world
*/
public VisualObject(World w) {
super();
this.w = w;
}
/** @return the current visual object */
public T getObj() {
return obj;
}
/** @param obj1 new visual object */
public void setObj(T obj1) {
if(obj != null) w.removeVisual(obj);
obj = obj1;
if(obj1 != null) w.addVisual(obj1);
}
/** Removes the visual object */
public void kill() {
setObj(null);
}
}