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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.engine.worlds.universe;
import java.util.Iterator;
import java.util.Map.Entry;
import com.fasterxml.jackson.databind.JsonNode;
import com.fasterxml.jackson.databind.node.ObjectNode;
import io.vavr.Tuple2;
import mmb.Main;
import mmb.NN;
import mmb.Nil;
import mmb.beans.Saver;
import mmb.engine.GameEvents;
import mmb.engine.debug.Debugger;
import mmb.engine.json.JsonTool;
import mmb.engine.worlds.world.World;
import monniasza.collects.Collects;
import monniasza.collects.alloc.Allocator;
import monniasza.collects.alloc.Indexable;
import monniasza.collects.alloc.SimpleAllocator;
import monniasza.collects.selfset.HashSelfSet;
import monniasza.collects.selfset.SelfSet;
/**
* @author oskar
*
*/
public class Universe implements Saver, Indexable{
//Allocator & data layers
private static SimpleAllocator allocator0 = new SimpleAllocator<>();
/** Allocator for universes */
public static final Allocator allocator = allocator0.readonly();
private int ordinal; //ordinal, set to -1 to prevent abuse after universe dies
@Override
public int ordinal() {
return ordinal;
}
@Override
public Object index() {
return allocator;
}
//Constructor
/**
* Creates a new universe.
* Should not be used by mods
*/
public Universe() {
ordinal = allocator0.allocate(this);
GameEvents.onUniverseCreate.trigger(this);
}
private Debugger debug = new Debugger("WORLD - ");
//Data
/**
* This hashtable contains additional worlds. When playing the toolbar will say for example:
* [hell] Let's play
*
* If playing on the main world, the toolbar will display without square brackets:
* Let's play
*/
public final SelfSet maps = HashSelfSet.createNonnull(World.class);
/** The main world */
@Nil private World main;
/** @return the main world */
public World getMain() {
if(main == null) main = new World(1, 1, 0, 0);
return main;
}
/** @param main new main world*/
public void setMain(World main) {
this.main = main;
}
//Identification
/** The world name. */
private String name;
/** @return the name */
public String getName() {
return name;
}
/** @param name the name to set */
public void setName(String name) {
this.name = name;
debug.id = "WORLD - "+name;
}
/**
* Gets a map with given name.
* If name is null, return a main map
* @param name1 map name
* @return map with given name
*/
public World getMap(@Nil String name1) {
if(name1 == null) return main;
return maps.get(name1);
}
//Serialization
@SuppressWarnings("null")
@Override
public void load(@Nil JsonNode data) {
if(data instanceof ObjectNode) {
ObjectNode on = (ObjectNode)data;
if(on.has("main")) {//Load as a world
//Maps
ObjectNode nodeMaps = JsonTool.requestObject("maps", on);
Iterator> iter2 = nodeMaps.fields();
for(Entry ent: Collects.iter(iter2)) {
World map = World.load(ent.getValue());
map.setName(ent.getKey());
maps.add(map);
}
//Main map
ObjectNode nodeMain = JsonTool.requestObject("main", on);
World map = World.load(nodeMain);
map.setName(name);
main = map;
}else{//Load as a map
World map = World.load(on);
map.setName(name);
main = map;
}
GameEvents.onUniverseLoad.trigger(new Tuple2<>(this, on));
}else if(Main.isRunning()) {
debug.printl("Not an ObjectNode");
}
}
@Override
@NN public JsonNode save() {
//Node to save to
ObjectNode master = JsonTool.newObjectNode();
//Save the main map
debug.printl("Saving main BlockMap");
World main0 = getMain();
if(main0 == null) throw new IllegalStateException("The main map is null");
JsonNode mainNode = World.save(main0);
master.set("main", mainNode); //main map
//Save extra maps
ObjectNode mapsNode = JsonTool.newObjectNode();
for(World map: maps) {
debug.printl("Saving BlockMap: "+map.getName());
mapsNode.set(map.getName(), World.save(map));
}
//Run the save event
GameEvents.onUniverseSave.trigger(new Tuple2<>(this, master));
//Combine all three
master.set("maps", mapsNode); //extra maps
return master;
}
//Activity
/**
* Starts up the universe
*/
public void start() {
getMain().startTimer();
maps.values().forEach(World::startTimer);
}
/**
* Destroy all associated resources.
*/
public void destroy() {
//Shut down all maps
if(main != null) main.destroy();
maps.values().forEach(World::destroy);
//Kill the allocation
GameEvents.onUniverseDie.trigger(this);
allocator0.destroy(ordinal); //free up som space
ordinal = -1; //stop use in data layers
}
}