mmb.engine.worlds.world.Player Maven / Gradle / Ivy
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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.engine.worlds.world;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.swing.BoundedRangeModel;
import javax.swing.DefaultBoundedRangeModel;
import javax.swing.event.ChangeEvent;
import org.joml.Vector2d;
import org.joml.Vector2dc;
import com.fasterxml.jackson.databind.JsonNode;
import com.fasterxml.jackson.databind.node.ObjectNode;
import com.pploder.events.Event;
import com.rainerhahnekamp.sneakythrow.Sneaky;
import io.vavr.Tuple2;
import mmb.NN;
import mmb.Nil;
import mmb.beans.Saver;
import mmb.data.variables.ListenableBoolean;
import mmb.engine.CatchingEvent;
import mmb.engine.debug.Debugger;
import mmb.engine.inv.ItemRecord;
import mmb.engine.inv.storage.ListenableSimpleInventory;
import mmb.engine.item.ItemEntry;
import mmb.engine.json.JsonTool;
import mmb.engine.sound.Sound;
import mmb.engine.sound.Sounds;
/**
* @author oskar
* A {@code Player} is an object, which represents player data
*/
public class Player implements Saver{
@NN private Debugger debug = new Debugger("PLAYERS");
@NN private static final Debugger sdebug = new Debugger("PLAYERS");
/**
* Creates a new player object
* @param w world, where player resides
*/
public Player(World w) {
playerHP.addChangeListener(this::changeHP);
smack = new CatchingEvent<>(debug, "Failed to process smack event");
smack.addListener(this::smack);
Sound sound = Sounds.getSound("377157__pfranzen__smashing-head-on-wall.ogg");
Sneaky.sneaked(sound::open).accept(clip);
Sound death = Sounds.getSound("220203__gameaudio__casual-death-loose.wav");
Sneaky.sneaked(death::open).accept(deathClip);
world = w;
}
/** The item inventory of this player */
@NN public final ListenableSimpleInventory inv = new ListenableSimpleInventory(debug);
/** The world where the player is located */
@NN public final World world;
//Game mode
@NN public final ListenableBoolean creative = new ListenableBoolean();
/** @return is the player creative mode? */
public boolean isCreative() {
return creative.getValue();
}
/** @return is the player survival mode? */
public boolean isSurvival() {
return !isCreative();
}
/**
* Sets whether creative mode is used
* @param value should creative mode be used?
*/
public void setCreative(boolean value) {
creative.setValue(value);
}
/** Invoked when a player is saved */
public static final Event> onPlayerSaved
= new CatchingEvent<>(sdebug, "Failed to save mod player data");
/** Invoked when a player is loaded */
public static final Event> onPlayerLoaded
= new CatchingEvent<>(sdebug, "Failed to load mod player data");
@Override
public void load(@Nil JsonNode data) {
if(data == null) return;
ObjectNode on = (ObjectNode) data;
JsonNode nodeCreative = on.get("creative");
if(nodeCreative != null) creative.setValue(nodeCreative.asBoolean(true));
inv.load(JsonTool.requestArray("inventory", on));
inv.setCapacity(128);
JsonNode posX = on.get("x");
if(posX != null) pos.x = posX.asDouble();
JsonNode posY = on.get("y");
if(posY != null) pos.y = posY.asDouble();
JsonNode alc1 = on.get("alcohol1");
if(alc1 != null) digestibleAlcohol = alc1.asDouble();
if(digestibleAlcohol < 0) {
debug.printl("Inavlid digestible alcohol, expected >=0, got "+digestibleAlcohol);
digestibleAlcohol = 0;
}
JsonNode alc2 = on.get("alcohol2");
if(alc2 != null) BAC = alc2.asDouble();
if(BAC < 0) {
debug.printl("Inavlid BAC, expected >=0, got "+BAC);
BAC = 0;
}
onPlayerLoaded.trigger(new Tuple2<>(this, on));
debug = new Debugger("PLAYERS/"+world.getName());
}
@Override
public JsonNode save() {
ObjectNode result = JsonTool.newObjectNode();
onPlayerSaved.trigger(new Tuple2<>(this, result));
result.set("inventory", inv.save());
result.put("creative", creative.getValue());
result.put("x", pos.x);
result.put("y", pos.y);
result.put("alcohol1", digestibleAlcohol);
result.put("alcohol2", BAC);
return result;
}
//Sound
private Clip clip = Sneaky.sneak(AudioSystem::getClip);
private Clip deathClip = Sneaky.sneak(AudioSystem::getClip);
//Player physics
/**
* The center position of the player
*/
@NN public final Vector2d pos = new Vector2d();
@NN private final Vector2d speedTrue0 = new Vector2d();
@NN public final Vector2dc speedTrue = speedTrue0;
/** The physical speed of the player */
@NN public final Vector2d speed = new Vector2d();
/** The player physics mode */
@NN public PlayerPhysics physics = new PlayerPhysicsNormal();
void onTick(World world1) {
alcohol();
blink();
if(!(Double.isFinite(pos.x) && Double.isFinite(pos.y))){
physics = new PlayerPhysicsNormal();
pos.set(0, 0);
}
Vector2d posOld = new Vector2d(pos);
speedTrue0.set(pos);
//Input controls
double ctrlX=controls.x+jitter.x;
double ctrlY=controls.y+jitter.y;
//Handle the physics model
Vector2d oldSpeed = new Vector2d(speed);
physics.onTick(world1, this, ctrlX, ctrlY);
double speedDiff = oldSpeed.distance(speed);
//Play head smacked sound when deccelerating more than 36 km/h in one tick
if(speedDiff > 10) {
clip.setFramePosition(0);
clip.start();
smack.trigger(speedDiff);
}
speedTrue0.sub(pos).mul(-50); //calculate true speed
//reject infinite positions
if(Double.isFinite(pos.x) && Double.isFinite(pos.y)) return;
physics = new PlayerPhysicsNormal();
pos.set(posOld);
}
/** The player control input */
public final Vector2d controls = new Vector2d();
/** The instantenous jitter */
public final Vector2d jitter = new Vector2d();
/**
* Sets the control inputs
* @param u move up
* @param d move down
* @param l move left
* @param r move right
*/
public void setControls(boolean u, boolean d, boolean l, boolean r) {
controls.set(0);
if(u) controls.y--;
if(d) controls.y++;
if(l) controls.x--;
if(r) controls.x++;
}
//Everything about alcohol
private double digestibleAlcohol;
/** @return the digestibleAlcohol amount of digestible alcohol remaining */
public double getDigestibleAlcohol() {
return digestibleAlcohol;
}
/** @param digestibleAlcohol set amount of alcohol that can be digested */
public void setDigestibleAlcohol(double digestibleAlcohol) {
this.digestibleAlcohol = digestibleAlcohol;
}
/**
* Adds alcohol to the player
* @param alcohol amount of alcohol
*/
public void drinkAlcohol(double alcohol) {
digestibleAlcohol += alcohol;
}
private double BAC;
/** @return the BAC */
public double getBAC() {
return BAC;
}
/** @param BAC the BAC to set */
public void setBAC(double BAC) {
this.BAC = BAC;
}
private void alcohol() {
double rate = 0.002 + (digestibleAlcohol * 0.0002);
//Absorb the alcohol (0.1u/s)
if(digestibleAlcohol < rate) {
BAC += digestibleAlcohol;
digestibleAlcohol = 0;
}else {
BAC += rate;
digestibleAlcohol -= rate;
}
//Apply effects of alcohol
//jitter
double jitterscale = BAC*BAC / 10;
double angle = 2*Math.PI*Math.random();
double magnitude = jitterscale*Math.random();
jitter.set(magnitude*Math.sin(angle), magnitude*Math.cos(angle));
//blink speed
if(BAC < 0) {
BAC = 0;
blinkspeed = 1;
}else if(BAC < 4) {
double ex = BAC-2;
blinkspeed = 3-0.5*ex*ex;
}else if(BAC < 4.5) {
blinkspeed = 9-BAC*2;
}else {
blinkspeed = 0;
}
//loss of control
if(BAC > 10)
controls.set(0);
//damage by poisoning
if(BAC > 13)
hurt((int)((BAC-13)*5000));
//death by overdose
if(BAC > 15) playerHP.setValue(-1);
//Metabolize alcohol (0.02u/s)
if(BAC < 0.0004) {
BAC = 0;
}else {
BAC -= 0.0004;
}
}
//Blinking
private double blinkspeed = 0;
private double blinkcycle = 0;
private int blink = 0;
private void blink() {
//Blink cycle
if(blink == 6) blink = 0;
if(blink >= 1)
blink++;
//Blink speed
blinkcycle += blinkspeed/50;
if(blinkcycle >= 1) {
blinkcycle -= 1;
blink = 1;
}
}
/** @return current blink speed */
public double getBlinkspeed() {
return blinkspeed;
}
/** @return position of the blink cycle */
public double getBlinkcycle() {
return blinkcycle;
}
/** @return position of blink animation */
public int getBlink() {
return blink;
}
//HP and death
/**
* The range model for HP
*/
public final BoundedRangeModel playerHP = new DefaultBoundedRangeModel(10000000, 0, 0, 10000000);
/**
* Subtracts given amount from the HP
* @param amount amount of damage
*/
public void hurt(int amount) {
playerHP.setValue(playerHP.getValue() - amount);
}
/**
* Triggered when player "smacks" into something
*/
public final Event smack;
private void changeHP(ChangeEvent e) {
if(playerHP.getValue() <= 0) death();
}
private void death() {
//drop all items
int x = (int)pos.x;
int y = (int)pos.y;
for(ItemRecord irecord: inv) {
ItemEntry item = irecord.item();
int extract = irecord.extract(Integer.MAX_VALUE);
for(int i=0; i < extract; i++) {
world.dropItem(item, x, y);
}
}
//reset certain values
pos.set(0);
speed.set(0);
BAC = 0;
digestibleAlcohol = 0;
playerHP.setValue(10000000);
//play death sound
deathClip.setFramePosition(0);
deathClip.start();
//log it
debug.printl("DEATH");
}
private void smack(Double speed1) {
double speed0 = speed1.doubleValue();
hurt((int)(speed0*speed0*5000));
}
}