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Dependency for the MultiMachineBuilder, a voxel game about building an industrial empire in a finite world.
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/**
*
*/
package mmb.menu.world.inv;
import static mmb.engine.settings.GlobalSettings.*;
import java.awt.Component;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.util.Objects;
import javax.swing.JButton;
import javax.swing.JPanel;
import javax.swing.JSpinner;
import mmb.engine.inv.Inventories;
import mmb.engine.inv.ItemRecord;
/**
* @author oskar
*
*/
public class MoveItems extends JPanel {
private static final long serialVersionUID = -2930606565407970513L;
/**
* Indicates that no buttons will be constructed
*/
public static final byte NONE = 0;
/**
* Indicates that buttons will point only to the left
*/
public static final byte LEFT = 2;
/**
* Indicates that button will point only to the right
*/
public static final byte RIGHT = 1;
/**
* Indicates that button will point to both sides
*/
public static final byte BOTH = 3;
private static final String ALL = $res("wguim-all");
private static final String SEL = $res("wguim-sel");
private static final String OSEL = $res("wguim-opsel");
private static final String ONE = $res("wguim-one");
private static final String NSEL = $res("wguim-nsel");
private static final String N = $res("wguim-n");
/**
* Creates a item movement panel with allowed movement directions allowed
* @param left the left inventory controller
* @param right the right inventory controller
* @throws NullPointerException when any inventory controller is {@code null}
* @wbp.parser.constructor
*/
public MoveItems(AbstractInventoryController left, AbstractInventoryController right) {
this(left, right, BOTH);
}
public final GridBagLayout layout;
public final GridBagConstraints constraints;
private final JSpinner spinner;
/**
* Creates a item movement panel with specificallowed movement directions
* @param left the left inventory controller
* @param right the right inventory controller
* @param i byte tag of sides. Use {@link #NONE}, {@link #LEFT}, {@link #RIGHT} or {@link #BOTH}
* @throws NullPointerException when any inventory controller is {@code null}
*/
public MoveItems(AbstractInventoryController left, AbstractInventoryController right, int i) {
Objects.requireNonNull(left, "left is null");
Objects.requireNonNull(right, "right is null");
layout = new GridBagLayout();
constraints = new GridBagConstraints();
constraints.gridx = 0;
constraints.gridy = GridBagConstraints.RELATIVE;
constraints.anchor = GridBagConstraints.FIRST_LINE_START;
constraints.fill = GridBagConstraints.BOTH;
constraints.weighty = 1;
constraints.weightx = 1;
setLayout(layout);
//Moving left
if((i & LEFT) != 0) {
JButton btnAllL = new JButton("<< "+ALL);
btnAllL.addActionListener(e -> {
Inventories.transferAll(right.getInv(), left.getInv());
left.refresh();
right.refresh();
});
layout.setConstraints(btnAllL, constraints);
add(btnAllL);
JButton btnSelL = new JButton("<< "+SEL);
btnSelL.addActionListener(e -> {
for(ItemRecord selRecord: right.getSelectedValuesList()) {
Inventories.transferRecord(selRecord, left.getInv());
}
left.refresh();
right.refresh();
});
layout.setConstraints(btnSelL, constraints);
add(btnSelL);
JButton btnOPSelL = new JButton("<< "+OSEL);
btnOPSelL.addActionListener(e -> {
for(ItemRecord selRecord: right.getSelectedValuesList()) {
Inventories.transferRecord(selRecord, left.getInv(), 1);
}
left.refresh();
right.refresh();
});
layout.setConstraints(btnOPSelL, constraints);
add(btnOPSelL);
JButton btnOneL = new JButton("<< "+ONE);
btnOneL.addActionListener(e -> {
Inventories.transferRecord(right.getSelectedValue(), left.getInv(), 1);
left.refresh();
right.refresh();
});
layout.setConstraints(btnOneL, constraints);
add(btnOneL);
JButton btnNSelL = new JButton("<< "+NSEL);
btnNSelL.addActionListener(e -> {
int n = amount();
for(ItemRecord selRecord: right.getSelectedValuesList()) {
Inventories.transferRecord(selRecord, left.getInv(), n);
}
left.refresh();
right.refresh();
});
layout.setConstraints(btnNSelL, constraints);
add(btnNSelL);
JButton btnNL = new JButton("<< "+N);
btnNL.addActionListener(e -> {
int n = amount();
Inventories.transferRecord(right.getSelectedValue(), left.getInv(), n);
left.refresh();
right.refresh();
});
layout.setConstraints(btnNL, constraints);
add(btnNL);
}
//count
spinner = new JSpinner();
layout.setConstraints(spinner, constraints);
add(spinner);
//moving right
if((i & RIGHT) != 0) {
JButton btnNR = new JButton(N+" >>");
btnNR.addActionListener(e -> {
int n = amount();
Inventories.transferRecord(left.getSelectedValue(), right.getInv(), n);
left.refresh();
right.refresh();
});
layout.setConstraints(btnNR, constraints);
add(btnNR);
JButton btnNSelR = new JButton(NSEL+" >>");
btnNSelR.addActionListener(e -> {
int n = amount();
for(ItemRecord selRecord: left.getSelectedValuesList()) {
Inventories.transferRecord(selRecord, right.getInv(), n);
}
left.refresh();
right.refresh();
});
layout.setConstraints(btnNSelR, constraints);
add(btnNSelR);
JButton btnOneR = new JButton(ONE+" >>");
btnOneR.addActionListener(e -> {
Inventories.transferRecord(left.getSelectedValue(), right.getInv(), 1);
left.refresh();
right.refresh();
});
layout.setConstraints(btnOneR, constraints);
add(btnOneR);
JButton btnOPSelR = new JButton(OSEL+" >>");
btnOPSelR.addActionListener(e -> {
for(ItemRecord selRecord: left.getSelectedValuesList()) {
Inventories.transferRecord(selRecord, right.getInv(), 1);
}
left.refresh();
right.refresh();
});
layout.setConstraints(btnOPSelR, constraints);
add(btnOPSelR);
JButton btnSelR = new JButton(SEL+" >>");
btnSelR.addActionListener(e -> {
for(ItemRecord selRecord: left.getSelectedValuesList()) {
Inventories.transferRecord(selRecord, right.getInv());
}
left.refresh();
right.refresh();
});
layout.setConstraints(btnSelR, constraints);
add(btnSelR);
JButton btnAllR = new JButton(ALL+" >>");
btnAllR.addActionListener(e -> {
Inventories.transferAll(left.getInv(), right.getInv());
left.refresh();
right.refresh();
});layout.setConstraints(btnAllR, constraints);
add(btnAllR);
}
}
/** @return requested amount of items to move */
public int amount() {
Integer selection = (Integer) spinner.getValue();
if(selection == null) return 0;
return selection.intValue();
}
public void addAdditionalComponent(Component comp) {
layout.setConstraints(comp, constraints);
add(comp);
}
}