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/*
 * $Id: JRendererLabel.java 4222 2012-08-07 10:23:08Z kleopatra $
 *
 * Copyright 2006 Sun Microsystems, Inc., 4150 Network Circle,
 * Santa Clara, California 95054, U.S.A. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */
package org.jdesktop.swingx.renderer;

import org.jdesktop.swingx.painter.Painter;

import javax.swing.JLabel;
import javax.swing.UIManager;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;

/**
 * A JLabel optimized for usage in renderers and
 * with a minimal background painter support. 

* * Note: the painter support will be switched to painter_work as * soon it enters main. *

* The reasoning for the performance-overrides is copied from core:

*

* The standard JLabel component was not * designed to be used this way and we want to avoid * triggering a revalidate each time the * cell is drawn. This would greatly decrease performance because the * revalidate message would be * passed up the hierarchy of the container to determine whether any other * components would be affected. * As the renderer is only parented for the lifetime of a painting operation * we similarly want to avoid the overhead associated with walking the * hierarchy for painting operations. * So this class * overrides the validate, invalidate, * revalidate, repaint, and * firePropertyChange methods to be * no-ops and override the isOpaque method solely to improve * performance. If you write your own renderer component, * please keep this performance consideration in mind. *

* * @author Jeanette Winzenburg */ public class JRendererLabel extends JLabel implements PainterAware, IconAware { protected Painter painter; /** * */ public JRendererLabel() { setOpaque(true); } /** * {@inheritDoc} */ public void setPainter(Painter painter) { Painter old = getPainter(); this.painter = painter; firePropertyChange("painter", old, getPainter()); } /** * {@inheritDoc} */ public Painter getPainter() { return painter; } /** * {@inheritDoc}

*

* Overridden to inject Painter's painting.

* TODO: cleanup logic - see JRendererCheckBox. */ @Override protected void paintComponent(Graphics g) { // JW: hack around for #1178-swingx (core issue) // grab painting if Nimbus detected if (painter != null || isNimbus()) { // we have a custom (background) painter // try to inject if possible // there's no guarantee - some LFs have their own background // handling elsewhere if (isOpaque()) { // replace the paintComponent completely paintComponentWithPainter((Graphics2D) g); } else { // transparent apply the background painter before calling super paintPainter(g); super.paintComponent(g); } } else { // nothing to worry about - delegate to super super.paintComponent(g); } } /** * Hack around Nimbus not respecting background colors if UIResource. * So by-pass ... * * @return */ private static boolean isNimbus() { return UIManager.getLookAndFeel().getName().contains("Nimbus"); } /** * Hack around AbstractPainter.paint bug which disposes the Graphics. * So here we give it a scratch to paint on.

* TODO - remove again, the issue is fixed? * * @param g the graphics to paint on */ @SuppressWarnings("unchecked") private void paintPainter(Graphics g) { if (painter == null) return; // fail fast: we assume that g must not be null // which throws an NPE here instead deeper down the bowels // this differs from corresponding core implementation! Graphics2D scratch = (Graphics2D) g.create(); try { painter.paint(scratch, this, getWidth(), getHeight()); } finally { scratch.dispose(); } } /** * PRE: painter != null, isOpaque() * * @param g */ protected void paintComponentWithPainter(Graphics2D g) { // 1. be sure to fill the background // 2. paint the painter // by-pass ui.update and hook into ui.paint directly if (ui != null) { // fail fast: we assume that g must not be null // which throws an NPE here instead deeper down the bowels // this differs from corresponding core implementation! Graphics2D scratchGraphics = (Graphics2D) g.create(); try { scratchGraphics.setColor(getBackground()); scratchGraphics.fillRect(0, 0, getWidth(), getHeight()); paintPainter(g); ui.paint(scratchGraphics, this); } finally { scratchGraphics.dispose(); } } } /** * {@inheritDoc}

*

* Overridden to not automatically de/register itself from/to the ToolTipManager. * As rendering component it is not considered to be active in any way, so the * manager must not listen. */ @Override public void setToolTipText(String text) { putClientProperty(TOOL_TIP_TEXT_KEY, text); } /** * Overridden for performance reasons. * See the Implementation Note * for more information. * * @since 1.5 */ @Override public void invalidate() { } /** * Overridden for performance reasons. * See the Implementation Note * for more information. */ @Override public void validate() { } /** * Overridden for performance reasons. * See the Implementation Note * for more information. */ @Override public void revalidate() { } /** * Overridden for performance reasons. * See the Implementation Note * for more information. */ @Override public void repaint(long tm, int x, int y, int width, int height) { } /** * Overridden for performance reasons. * See the Implementation Note * for more information. */ @Override public void repaint(Rectangle r) { } /** * Overridden for performance reasons. * See the Implementation Note * for more information. * * @since 1.5 */ @Override public void repaint() { } /** * Overridden for performance reasons. * See the Implementation Note * for more information. */ @Override protected void firePropertyChange(String propertyName, Object oldValue, Object newValue) { // Strings get interned... if ("text".equals(propertyName)) { super.firePropertyChange(propertyName, oldValue, newValue); } } /** * Overridden for performance reasons. * See the Implementation Note * for more information. */ @Override public void firePropertyChange(String propertyName, boolean oldValue, boolean newValue) { } }





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