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package io.github.palexdev.mfxeffects.ripple.base;

import io.github.palexdev.mfxeffects.ripple.CircleRipple;
import javafx.scene.layout.Region;

import java.util.function.Supplier;

/**
 * Abstract class extending {@link Region} and implementing {@link RippleGenerator}.
 * 

* This exists just to restrict the visibility of some internal methods, it's also a good base to implement * custom generators. */ public abstract class RippleGeneratorBase extends Region implements RippleGenerator { //================================================================================ // Constructors //================================================================================ protected RippleGeneratorBase() { setRippleSupplier(defaultRippleSupplier()); } //================================================================================ // Methods //================================================================================ /** * This is responsible for building the generator's clip node. *

* By default, this just relies on {@link #getClipSupplier()} */ protected Region buildClip() { return getClipSupplier().get(); } /** * This is responsible for building the ripple node. *

* By default, this just relies on {@link #getRippleSupplier()}. */ protected Ripple buildRipple() { return getRippleSupplier().get(); } /** * Since this extends {@link Region}, and the children list is unmodifiable (we want it to be so), this allows internal * classes to add the ripple node on the generator. */ protected void setRipple(Ripple ripple) { getChildren().setAll(ripple.toNode()); } //================================================================================ // Overridden Methods //================================================================================ /** * @return a {@link Supplier} building ripples of type {@link CircleRipple} */ @Override public Supplier> defaultRippleSupplier() { return () -> new CircleRipple(this); } }





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