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/*
* Copyright 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.compose.material3
import androidx.compose.animation.core.CubicBezierEasing
import androidx.compose.animation.core.LinearEasing
import androidx.compose.animation.core.Spring
import androidx.compose.animation.core.SpringSpec
import androidx.compose.animation.core.VectorConverter
import androidx.compose.animation.core.animateFloat
import androidx.compose.animation.core.animateValue
import androidx.compose.animation.core.infiniteRepeatable
import androidx.compose.animation.core.keyframes
import androidx.compose.animation.core.rememberInfiniteTransition
import androidx.compose.animation.core.tween
import androidx.compose.foundation.Canvas
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.progressSemantics
import androidx.compose.material3.tokens.CircularProgressIndicatorTokens
import androidx.compose.material3.tokens.LinearProgressIndicatorTokens
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.StrokeCap
import androidx.compose.ui.graphics.drawscope.DrawScope
import androidx.compose.ui.graphics.drawscope.Stroke
import androidx.compose.ui.platform.LocalDensity
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.LayoutDirection
import androidx.compose.ui.unit.dp
import kotlin.math.PI
import kotlin.math.abs
import kotlin.math.max
// TODO: Link to M3 spec when available.
/**
* Determinate Material Design linear progress indicator.
*
* Progress indicators express an unspecified wait time or display the duration of a process.
*
* ![Linear progress indicator image](https://developer.android.com/images/reference/androidx/compose/material3/linear-progress-indicator.png)
*
* By default there is no animation between [progress] values. You can use
* [ProgressIndicatorDefaults.ProgressAnimationSpec] as the default recommended [AnimationSpec] when
* animating progress, such as in the following example:
*
* @sample androidx.compose.material3.samples.LinearProgressIndicatorSample
*
* @param progress the progress of this progress indicator, where 0.0 represents no progress and 1.0
* represents full progress. Values outside of this range are coerced into the range.
* @param modifier the [Modifier] to be applied to this progress indicator
* @param color color of this progress indicator
* @param trackColor color of the track behind the indicator, visible when the progress has not
* reached the area of the overall indicator yet
*/
@Composable
fun LinearProgressIndicator(
progress: Float,
modifier: Modifier = Modifier,
color: Color = ProgressIndicatorDefaults.LinearColor,
trackColor: Color = ProgressIndicatorDefaults.LinearTrackColor,
) {
Canvas(
modifier
.progressSemantics(progress)
.size(LinearIndicatorWidth, LinearIndicatorHeight)
) {
val strokeWidth = size.height
drawLinearIndicatorTrack(trackColor, strokeWidth)
drawLinearIndicator(0f, progress, color, strokeWidth)
}
}
// TODO: Link to M3 spec when available.
/**
* Indeterminate Material Design linear progress indicator.
*
* Progress indicators express an unspecified wait time or display the duration of a process.
*
* ![Linear progress indicator image](https://developer.android.com/images/reference/androidx/compose/material3/linear-progress-indicator.png)
*
* @sample androidx.compose.material3.samples.IndeterminateLinearProgressIndicatorSample
*
* @param modifier the [Modifier] to be applied to this progress indicator
* @param color color of this progress indicator
* @param trackColor color of the track behind the indicator, visible when the progress has not
* reached the area of the overall indicator yet
*/
@Composable
fun LinearProgressIndicator(
modifier: Modifier = Modifier,
color: Color = ProgressIndicatorDefaults.LinearColor,
trackColor: Color = ProgressIndicatorDefaults.LinearTrackColor,
) {
val infiniteTransition = rememberInfiniteTransition()
// Fractional position of the 'head' and 'tail' of the two lines drawn, i.e. if the head is 0.8
// and the tail is 0.2, there is a line drawn from between 20% along to 80% along the total
// width.
val firstLineHead = infiniteTransition.animateFloat(
0f,
1f,
infiniteRepeatable(
animation = keyframes {
durationMillis = LinearAnimationDuration
0f at FirstLineHeadDelay with FirstLineHeadEasing
1f at FirstLineHeadDuration + FirstLineHeadDelay
}
)
)
val firstLineTail = infiniteTransition.animateFloat(
0f,
1f,
infiniteRepeatable(
animation = keyframes {
durationMillis = LinearAnimationDuration
0f at FirstLineTailDelay with FirstLineTailEasing
1f at FirstLineTailDuration + FirstLineTailDelay
}
)
)
val secondLineHead = infiniteTransition.animateFloat(
0f,
1f,
infiniteRepeatable(
animation = keyframes {
durationMillis = LinearAnimationDuration
0f at SecondLineHeadDelay with SecondLineHeadEasing
1f at SecondLineHeadDuration + SecondLineHeadDelay
}
)
)
val secondLineTail = infiniteTransition.animateFloat(
0f,
1f,
infiniteRepeatable(
animation = keyframes {
durationMillis = LinearAnimationDuration
0f at SecondLineTailDelay with SecondLineTailEasing
1f at SecondLineTailDuration + SecondLineTailDelay
}
)
)
Canvas(
modifier
.progressSemantics()
.size(LinearIndicatorWidth, LinearIndicatorHeight)
) {
val strokeWidth = size.height
drawLinearIndicatorTrack(trackColor, strokeWidth)
if (firstLineHead.value - firstLineTail.value > 0) {
drawLinearIndicator(
firstLineHead.value,
firstLineTail.value,
color,
strokeWidth
)
}
if (secondLineHead.value - secondLineTail.value > 0) {
drawLinearIndicator(
secondLineHead.value,
secondLineTail.value,
color,
strokeWidth
)
}
}
}
private fun DrawScope.drawLinearIndicator(
startFraction: Float,
endFraction: Float,
color: Color,
strokeWidth: Float
) {
val width = size.width
val height = size.height
// Start drawing from the vertical center of the stroke
val yOffset = height / 2
val isLtr = layoutDirection == LayoutDirection.Ltr
val barStart = (if (isLtr) startFraction else 1f - endFraction) * width
val barEnd = (if (isLtr) endFraction else 1f - startFraction) * width
// Progress line
drawLine(color, Offset(barStart, yOffset), Offset(barEnd, yOffset), strokeWidth)
}
private fun DrawScope.drawLinearIndicatorTrack(
color: Color,
strokeWidth: Float
) = drawLinearIndicator(0f, 1f, color, strokeWidth)
// TODO: Link to M3 spec when available.
/**
* Determinate Material Design circular progress indicator.
*
* Progress indicators express an unspecified wait time or display the duration of a process.
*
* ![Circular progress indicator image](https://developer.android.com/images/reference/androidx/compose/material3/circular-progress-indicator.png)
*
* By default there is no animation between [progress] values. You can use
* [ProgressIndicatorDefaults.ProgressAnimationSpec] as the default recommended [AnimationSpec] when
* animating progress, such as in the following example:
*
* @sample androidx.compose.material3.samples.CircularProgressIndicatorSample
*
* @param progress the progress of this progress indicator, where 0.0 represents no progress and 1.0
* represents full progress. Values outside of this range are coerced into the range.
* @param modifier the [Modifier] to be applied to this progress indicator
* @param color color of this progress indicator
* @param strokeWidth stroke width of this progress indicator
*/
@Composable
fun CircularProgressIndicator(
progress: Float,
modifier: Modifier = Modifier,
color: Color = ProgressIndicatorDefaults.CircularColor,
strokeWidth: Dp = ProgressIndicatorDefaults.CircularStrokeWidth
) {
val stroke = with(LocalDensity.current) {
Stroke(width = strokeWidth.toPx(), cap = StrokeCap.Butt)
}
Canvas(
modifier
.progressSemantics(progress)
.size(CircularIndicatorDiameter)
) {
// Start at 12 o'clock
val startAngle = 270f
val sweep = progress * 360f
drawDeterminateCircularIndicator(startAngle, sweep, color, stroke)
}
}
// TODO: Link to M3 spec when available.
/**
* Indeterminate Material Design circular progress indicator.
*
* Progress indicators express an unspecified wait time or display the duration of a process.
*
* ![Circular progress indicator image](https://developer.android.com/images/reference/androidx/compose/material3/circular-progress-indicator.png)
*
* @sample androidx.compose.material3.samples.IndeterminateCircularProgressIndicatorSample
*
* @param modifier the [Modifier] to be applied to this progress indicator
* @param color color of this progress indicator
* @param strokeWidth stroke width of this progress indicator
*/
@Composable
fun CircularProgressIndicator(
modifier: Modifier = Modifier,
color: Color = ProgressIndicatorDefaults.CircularColor,
strokeWidth: Dp = ProgressIndicatorDefaults.CircularStrokeWidth
) {
val stroke = with(LocalDensity.current) {
Stroke(width = strokeWidth.toPx(), cap = StrokeCap.Square)
}
val transition = rememberInfiniteTransition()
// The current rotation around the circle, so we know where to start the rotation from
val currentRotation = transition.animateValue(
0,
RotationsPerCycle,
Int.VectorConverter,
infiniteRepeatable(
animation = tween(
durationMillis = RotationDuration * RotationsPerCycle,
easing = LinearEasing
)
)
)
// How far forward (degrees) the base point should be from the start point
val baseRotation = transition.animateFloat(
0f,
BaseRotationAngle,
infiniteRepeatable(
animation = tween(
durationMillis = RotationDuration,
easing = LinearEasing
)
)
)
// How far forward (degrees) both the head and tail should be from the base point
val endAngle = transition.animateFloat(
0f,
JumpRotationAngle,
infiniteRepeatable(
animation = keyframes {
durationMillis = HeadAndTailAnimationDuration + HeadAndTailDelayDuration
0f at 0 with CircularEasing
JumpRotationAngle at HeadAndTailAnimationDuration
}
)
)
val startAngle = transition.animateFloat(
0f,
JumpRotationAngle,
infiniteRepeatable(
animation = keyframes {
durationMillis = HeadAndTailAnimationDuration + HeadAndTailDelayDuration
0f at HeadAndTailDelayDuration with CircularEasing
JumpRotationAngle at durationMillis
}
)
)
Canvas(
modifier
.progressSemantics()
.size(CircularIndicatorDiameter)
) {
val currentRotationAngleOffset = (currentRotation.value * RotationAngleOffset) % 360f
// How long a line to draw using the start angle as a reference point
val sweep = abs(endAngle.value - startAngle.value)
// Offset by the constant offset and the per rotation offset
val offset = StartAngleOffset + currentRotationAngleOffset + baseRotation.value
drawIndeterminateCircularIndicator(
startAngle.value + offset,
strokeWidth,
sweep,
color,
stroke
)
}
}
private fun DrawScope.drawCircularIndicator(
startAngle: Float,
sweep: Float,
color: Color,
stroke: Stroke
) {
// To draw this circle we need a rect with edges that line up with the midpoint of the stroke.
// To do this we need to remove half the stroke width from the total diameter for both sides.
val diameterOffset = stroke.width / 2
val arcDimen = size.width - 2 * diameterOffset
drawArc(
color = color,
startAngle = startAngle,
sweepAngle = sweep,
useCenter = false,
topLeft = Offset(diameterOffset, diameterOffset),
size = Size(arcDimen, arcDimen),
style = stroke
)
}
private fun DrawScope.drawDeterminateCircularIndicator(
startAngle: Float,
sweep: Float,
color: Color,
stroke: Stroke
) = drawCircularIndicator(startAngle, sweep, color, stroke)
private fun DrawScope.drawIndeterminateCircularIndicator(
startAngle: Float,
strokeWidth: Dp,
sweep: Float,
color: Color,
stroke: Stroke
) {
// Length of arc is angle * radius
// Angle (radians) is length / radius
// The length should be the same as the stroke width for calculating the min angle
val squareStrokeCapOffset =
(180.0 / PI).toFloat() * (strokeWidth / (CircularIndicatorDiameter / 2)) / 2f
// Adding a square stroke cap draws half the stroke width behind the start point, so we want to
// move it forward by that amount so the arc visually appears in the correct place
val adjustedStartAngle = startAngle + squareStrokeCapOffset
// When the start and end angles are in the same place, we still want to draw a small sweep, so
// the stroke caps get added on both ends and we draw the correct minimum length arc
val adjustedSweep = max(sweep, 0.1f)
drawCircularIndicator(adjustedStartAngle, adjustedSweep, color, stroke)
}
/**
* Contains the default values used for [LinearProgressIndicator] and [CircularProgressIndicator].
*/
object ProgressIndicatorDefaults {
/** Default color for a linear progress indicator. */
val LinearColor: Color @Composable get() =
LinearProgressIndicatorTokens.ActiveIndicatorColor.toColor()
/** Default color for a circular progress indicator. */
val CircularColor: Color @Composable get() =
CircularProgressIndicatorTokens.ActiveIndicatorColor.toColor()
/** Default track color for a linear progress indicator. */
val LinearTrackColor: Color @Composable get() =
LinearProgressIndicatorTokens.TrackColor.toColor()
/** Default stroke width for a circular progress indicator. */
val CircularStrokeWidth = CircularProgressIndicatorTokens.ActiveIndicatorWidth
/**
* The default [AnimationSpec] that should be used when animating between progress in a
* determinate progress indicator.
*/
val ProgressAnimationSpec = SpringSpec(
dampingRatio = Spring.DampingRatioNoBouncy,
stiffness = Spring.StiffnessVeryLow,
// The default threshold is 0.01, or 1% of the overall progress range, which is quite
// large and noticeable. We purposefully choose a smaller threshold.
visibilityThreshold = 1 / 1000f
)
}
// LinearProgressIndicator Material specs
// Width is given in the spec but not defined as a token.
/*@VisibleForTesting*/
internal val LinearIndicatorWidth = 240.dp
/*@VisibleForTesting*/
internal val LinearIndicatorHeight = LinearProgressIndicatorTokens.TrackHeight
// CircularProgressIndicator Material specs
// Diameter of the indicator circle
/*@VisibleForTesting*/
internal val CircularIndicatorDiameter =
CircularProgressIndicatorTokens.Size - CircularProgressIndicatorTokens.ActiveIndicatorWidth * 2
// Indeterminate linear indicator transition specs
// Total duration for one cycle
private const val LinearAnimationDuration = 1800
// Duration of the head and tail animations for both lines
private const val FirstLineHeadDuration = 750
private const val FirstLineTailDuration = 850
private const val SecondLineHeadDuration = 567
private const val SecondLineTailDuration = 533
// Delay before the start of the head and tail animations for both lines
private const val FirstLineHeadDelay = 0
private const val FirstLineTailDelay = 333
private const val SecondLineHeadDelay = 1000
private const val SecondLineTailDelay = 1267
private val FirstLineHeadEasing = CubicBezierEasing(0.2f, 0f, 0.8f, 1f)
private val FirstLineTailEasing = CubicBezierEasing(0.4f, 0f, 1f, 1f)
private val SecondLineHeadEasing = CubicBezierEasing(0f, 0f, 0.65f, 1f)
private val SecondLineTailEasing = CubicBezierEasing(0.1f, 0f, 0.45f, 1f)
// Indeterminate circular indicator transition specs
// The animation comprises of 5 rotations around the circle forming a 5 pointed star.
// After the 5th rotation, we are back at the beginning of the circle.
private const val RotationsPerCycle = 5
// Each rotation is 1 and 1/3 seconds, but 1332ms divides more evenly
private const val RotationDuration = 1332
// When the rotation is at its beginning (0 or 360 degrees) we want it to be drawn at 12 o clock,
// which means 270 degrees when drawing.
private const val StartAngleOffset = -90f
// How far the base point moves around the circle
private const val BaseRotationAngle = 286f
// How far the head and tail should jump forward during one rotation past the base point
private const val JumpRotationAngle = 290f
// Each rotation we want to offset the start position by this much, so we continue where
// the previous rotation ended. This is the maximum angle covered during one rotation.
private const val RotationAngleOffset = (BaseRotationAngle + JumpRotationAngle) % 360f
// The head animates for the first half of a rotation, then is static for the second half
// The tail is static for the first half and then animates for the second half
private const val HeadAndTailAnimationDuration = (RotationDuration * 0.5).toInt()
private const val HeadAndTailDelayDuration = HeadAndTailAnimationDuration
// The easing for the head and tail jump
private val CircularEasing = CubicBezierEasing(0.4f, 0f, 0.2f, 1f)