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main.resources.shaders.sprite_vertex.glsl Maven / Gradle / Ivy

#version 330

layout (location=0) in vec3 position;
layout (location=1) in vec2 texCoord;
layout (location=2) in vec3 vertexNormal;

out vec2 outTexCoord;

uniform mat4 projModelMatrix;

void main()
{
    gl_Position = projModelMatrix * vec4(position, 1.0);
    outTexCoord = texCoord;
}




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