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META-INF.neoforge.mods.toml Maven / Gradle / Ivy

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# This is an example neoforge.mods.toml file. It contains the data relating to the loading mods.
# There are several mandatory fields (#mandatory), and many more that are optional (#optional).
# The overall format is standard TOML format, v0.5.0.
# Note that there are a couple of TOML lists in this file.
# Find more information on toml format here:  https://github.com/toml-lang/toml
# The name of the mod loader type to load - for regular FML @Mod mods it should be javafml
modLoader="javafml" #mandatory

# A version range to match for said mod loader - for regular FML @Mod it will be the FML version. This is currently 2.
loaderVersion="${loader_version_range}" #mandatory

# The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties.
# Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here.
license="${mod_license}"

# A URL to refer people to when problems occur with this mod
#issueTrackerURL="https://change.me.to.your.issue.tracker.example.invalid/" #optional

# A list of mods - how many allowed here is determined by the individual mod loader
[[mods]] #mandatory

# The modid of the mod
modId="${mod_id}" #mandatory

# The version number of the mod
version="${mod_version}" #mandatory

# A display name for the mod
displayName="${mod_name}" #mandatory

# A URL to query for updates for this mod. See the JSON update specification https://docs.neoforged.net/docs/misc/updatechecker/
#updateJSONURL="https://change.me.example.invalid/updates.json" #optional

# A URL for the "homepage" for this mod, displayed in the mod UI
#displayURL="https://change.me.to.your.mods.homepage.example.invalid/" #optional

# A file name (in the root of the mod JAR) containing a logo for display
#logoFile="examplemod.png" #optional

# A text field displayed in the mod UI
#credits="" #optional

# A text field displayed in the mod UI
authors="${mod_authors}" #optional

# The description text for the mod (multi line!) (#mandatory)
description='''${mod_description}'''

# The [[mixins]] block allows you to declare your mixin config to FML so that it gets loaded.
[[mixins]]
config="${mod_id}.mixins.json"

# The [[accessTransformers]] block allows you to declare where your AT file is.
# If this block is omitted, a fallback attempt will be made to load an AT from META-INF/accesstransformer.cfg
[[accessTransformers]]
file="META-INF/accesstransformer.cfg"

# The coremods config file path is not configurable and is always loaded from META-INF/coremods.json

# A dependency - use the . to indicate dependency for a specific modid. Dependencies are optional.
[[dependencies.${mod_id}]] #optional
# the modid of the dependency
modId="neoforge" #mandatory
# The type of the dependency. Can be one of "required", "optional", "incompatible" or "discouraged" (case insensitive).
# 'required' requires the mod to exist, 'optional' does not
# 'incompatible' will prevent the game from loading when the mod exists, and 'discouraged' will show a warning
type="required" #mandatory
# Optional field describing why the dependency is required or why it is incompatible
# reason="..."
# The version range of the dependency
versionRange="${neo_version_range}" #mandatory
# An ordering relationship for the dependency.
# BEFORE - This mod is loaded BEFORE the dependency
# AFTER - This mod is loaded AFTER the dependency
ordering="NONE"
# Side this dependency is applied on - BOTH, CLIENT, or SERVER
side="BOTH"

# Here's another dependency
[[dependencies.${mod_id}]]
modId="minecraft"
type="required"
# This version range declares a minimum of the current minecraft version up to but not including the next major version
versionRange="${minecraft_version_range}"
ordering="NONE"
side="BOTH"

# Features are specific properties of the game environment, that you may want to declare you require. This example declares
# that your mod requires GL version 3.2 or higher. Other features will be added. They are side aware so declaring this won't
# stop your mod loading on the server for example.
#[features.${mod_id}]
#openGLVersion="[3.2,)"




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