net.minecraft.server.AxisAlignedBB Maven / Gradle / Ivy
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package net.minecraft.server;
public class AxisAlignedBB {
public final double a;
public final double b;
public final double c;
public final double d;
public final double e;
public final double f;
public AxisAlignedBB(double d0, double d1, double d2, double d3, double d4, double d5) {
this.a = Math.min(d0, d3);
this.b = Math.min(d1, d4);
this.c = Math.min(d2, d5);
this.d = Math.max(d0, d3);
this.e = Math.max(d1, d4);
this.f = Math.max(d2, d5);
}
public AxisAlignedBB(BlockPosition blockposition, BlockPosition blockposition1) {
this.a = blockposition.getX();
this.b = blockposition.getY();
this.c = blockposition.getZ();
this.d = blockposition1.getX();
this.e = blockposition1.getY();
this.f = blockposition1.getZ();
}
public static AxisAlignedBB a(double d0, double d1, double d2, double d3, double d4, double d5) {
double d6 = Math.min(d0, d3);
double d7 = Math.min(d1, d4);
double d8 = Math.min(d2, d5);
double d9 = Math.max(d0, d3);
double d10 = Math.max(d1, d4);
double d11 = Math.max(d2, d5);
return new AxisAlignedBB(d6, d7, d8, d9, d10, d11);
}
public AxisAlignedBB a(double d0, double d1, double d2) {
double d3 = this.a;
double d4 = this.b;
double d5 = this.c;
double d6 = this.d;
double d7 = this.e;
double d8 = this.f;
if (d0 < 0.0D) {
d3 += d0;
} else if (d0 > 0.0D) {
d6 += d0;
}
if (d1 < 0.0D) {
d4 += d1;
} else if (d1 > 0.0D) {
d7 += d1;
}
if (d2 < 0.0D) {
d5 += d2;
} else if (d2 > 0.0D) {
d8 += d2;
}
return new AxisAlignedBB(d3, d4, d5, d6, d7, d8);
}
public AxisAlignedBB grow(double d0, double d1, double d2) {
double d3 = this.a - d0;
double d4 = this.b - d1;
double d5 = this.c - d2;
double d6 = this.d + d0;
double d7 = this.e + d1;
double d8 = this.f + d2;
return new AxisAlignedBB(d3, d4, d5, d6, d7, d8);
}
public AxisAlignedBB a(AxisAlignedBB axisalignedbb) {
double d0 = Math.min(this.a, axisalignedbb.a);
double d1 = Math.min(this.b, axisalignedbb.b);
double d2 = Math.min(this.c, axisalignedbb.c);
double d3 = Math.max(this.d, axisalignedbb.d);
double d4 = Math.max(this.e, axisalignedbb.e);
double d5 = Math.max(this.f, axisalignedbb.f);
return new AxisAlignedBB(d0, d1, d2, d3, d4, d5);
}
public AxisAlignedBB c(double d0, double d1, double d2) {
return new AxisAlignedBB(this.a + d0, this.b + d1, this.c + d2, this.d + d0, this.e + d1, this.f + d2);
}
public double a(AxisAlignedBB axisalignedbb, double d0) {
if (axisalignedbb.e > this.b && axisalignedbb.b < this.e && axisalignedbb.f > this.c && axisalignedbb.c < this.f) {
double d1;
if (d0 > 0.0D && axisalignedbb.d <= this.a) {
d1 = this.a - axisalignedbb.d;
if (d1 < d0) {
d0 = d1;
}
} else if (d0 < 0.0D && axisalignedbb.a >= this.d) {
d1 = this.d - axisalignedbb.a;
if (d1 > d0) {
d0 = d1;
}
}
}
return d0;
}
public double b(AxisAlignedBB axisalignedbb, double d0) {
if (axisalignedbb.d > this.a && axisalignedbb.a < this.d && axisalignedbb.f > this.c && axisalignedbb.c < this.f) {
double d1;
if (d0 > 0.0D && axisalignedbb.e <= this.b) {
d1 = this.b - axisalignedbb.e;
if (d1 < d0) {
d0 = d1;
}
} else if (d0 < 0.0D && axisalignedbb.b >= this.e) {
d1 = this.e - axisalignedbb.b;
if (d1 > d0) {
d0 = d1;
}
}
}
return d0;
}
public double c(AxisAlignedBB axisalignedbb, double d0) {
if (axisalignedbb.d > this.a && axisalignedbb.a < this.d && axisalignedbb.e > this.b && axisalignedbb.b < this.e) {
double d1;
if (d0 > 0.0D && axisalignedbb.f <= this.c) {
d1 = this.c - axisalignedbb.f;
if (d1 < d0) {
d0 = d1;
}
} else if (d0 < 0.0D && axisalignedbb.c >= this.f) {
d1 = this.f - axisalignedbb.c;
if (d1 > d0) {
d0 = d1;
}
}
}
return d0;
}
public boolean b(AxisAlignedBB axisalignedbb) {
return axisalignedbb.d > this.a && axisalignedbb.a < this.d && (axisalignedbb.e > this.b && axisalignedbb.b < this.e && axisalignedbb.f > this.c && axisalignedbb.c < this.f);
}
public boolean a(Vec3D vec3d) {
return vec3d.a > this.a && vec3d.a < this.d && (vec3d.b > this.b && vec3d.b < this.e && vec3d.c > this.c && vec3d.c < this.f);
}
public double a() {
double d0 = this.d - this.a;
double d1 = this.e - this.b;
double d2 = this.f - this.c;
return (d0 + d1 + d2) / 3.0D;
}
public AxisAlignedBB shrink(double d0, double d1, double d2) {
double d3 = this.a + d0;
double d4 = this.b + d1;
double d5 = this.c + d2;
double d6 = this.d - d0;
double d7 = this.e - d1;
double d8 = this.f - d2;
return new AxisAlignedBB(d3, d4, d5, d6, d7, d8);
}
public MovingObjectPosition a(Vec3D vec3d, Vec3D vec3d1) {
Vec3D vec3d2 = vec3d.a(vec3d1, this.a);
Vec3D vec3d3 = vec3d.a(vec3d1, this.d);
Vec3D vec3d4 = vec3d.b(vec3d1, this.b);
Vec3D vec3d5 = vec3d.b(vec3d1, this.e);
Vec3D vec3d6 = vec3d.c(vec3d1, this.c);
Vec3D vec3d7 = vec3d.c(vec3d1, this.f);
if (!this.b(vec3d2)) {
vec3d2 = null;
}
if (!this.b(vec3d3)) {
vec3d3 = null;
}
if (!this.c(vec3d4)) {
vec3d4 = null;
}
if (!this.c(vec3d5)) {
vec3d5 = null;
}
if (!this.d(vec3d6)) {
vec3d6 = null;
}
if (!this.d(vec3d7)) {
vec3d7 = null;
}
Vec3D vec3d8 = null;
if (vec3d2 != null) {
vec3d8 = vec3d2;
}
if (vec3d3 != null && (vec3d8 == null || vec3d.distanceSquared(vec3d3) < vec3d.distanceSquared(vec3d8))) {
vec3d8 = vec3d3;
}
if (vec3d4 != null && (vec3d8 == null || vec3d.distanceSquared(vec3d4) < vec3d.distanceSquared(vec3d8))) {
vec3d8 = vec3d4;
}
if (vec3d5 != null && (vec3d8 == null || vec3d.distanceSquared(vec3d5) < vec3d.distanceSquared(vec3d8))) {
vec3d8 = vec3d5;
}
if (vec3d6 != null && (vec3d8 == null || vec3d.distanceSquared(vec3d6) < vec3d.distanceSquared(vec3d8))) {
vec3d8 = vec3d6;
}
if (vec3d7 != null && (vec3d8 == null || vec3d.distanceSquared(vec3d7) < vec3d.distanceSquared(vec3d8))) {
vec3d8 = vec3d7;
}
if (vec3d8 == null) {
return null;
} else {
EnumDirection enumdirection = null;
if (vec3d8 == vec3d2) {
enumdirection = EnumDirection.WEST;
} else if (vec3d8 == vec3d3) {
enumdirection = EnumDirection.EAST;
} else if (vec3d8 == vec3d4) {
enumdirection = EnumDirection.DOWN;
} else if (vec3d8 == vec3d5) {
enumdirection = EnumDirection.UP;
} else if (vec3d8 == vec3d6) {
enumdirection = EnumDirection.NORTH;
} else {
enumdirection = EnumDirection.SOUTH;
}
return new MovingObjectPosition(vec3d8, enumdirection);
}
}
private boolean b(Vec3D vec3d) {
return vec3d != null && vec3d.b >= this.b && vec3d.b <= this.e && vec3d.c >= this.c && vec3d.c <= this.f;
}
private boolean c(Vec3D vec3d) {
return vec3d != null && vec3d.a >= this.a && vec3d.a <= this.d && vec3d.c >= this.c && vec3d.c <= this.f;
}
private boolean d(Vec3D vec3d) {
return vec3d != null && vec3d.a >= this.a && vec3d.a <= this.d && vec3d.b >= this.b && vec3d.b <= this.e;
}
public String toString() {
return "box[" + this.a + ", " + this.b + ", " + this.c + " -> " + this.d + ", " + this.e + ", " + this.f + "]";
}
}
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