
net.minecraft.server.InventoryCraftResult Maven / Gradle / Ivy
package net.minecraft.server;
// CraftBukkit start
import org.bukkit.craftbukkit.entity.CraftHumanEntity;
import org.bukkit.entity.HumanEntity;
// CraftBukkit end
public class InventoryCraftResult implements IInventory {
private final ItemStack[] items = new ItemStack[1];
// CraftBukkit start
private int maxStack = MAX_STACK;
public InventoryCraftResult() {
}
public ItemStack[] getContents() {
return this.items;
}
public org.bukkit.inventory.InventoryHolder getOwner() {
return null; // Result slots don't get an owner
}
// Don't need a transaction; the InventoryCrafting keeps track of it for us
public void onOpen(CraftHumanEntity who) {
}
public void onClose(CraftHumanEntity who) {
}
public java.util.List getViewers() {
return new java.util.ArrayList();
}
// CraftBukkit end
public int getSize() {
return 1;
}
public ItemStack getItem(int i) {
return this.items[0];
}
public String getName() {
return "Result";
}
public boolean hasCustomName() {
return false;
}
public IChatBaseComponent getScoreboardDisplayName() {
return this.hasCustomName() ? new ChatComponentText(this.getName()) : new ChatMessage(this.getName(), new Object[0]);
}
public ItemStack splitStack(int i, int j) {
if (this.items[0] != null) {
ItemStack itemstack = this.items[0];
this.items[0] = null;
return itemstack;
} else {
return null;
}
}
public ItemStack splitWithoutUpdate(int i) {
if (this.items[0] != null) {
ItemStack itemstack = this.items[0];
this.items[0] = null;
return itemstack;
} else {
return null;
}
}
public void setItem(int i, ItemStack itemstack) {
this.items[0] = itemstack;
}
public int getMaxStackSize() {
return maxStack; // CraftBukkit
}
public void setMaxStackSize(int size) {
maxStack = size;
}
public void update() {
}
public boolean a(EntityHuman entityhuman) {
return true;
}
public void startOpen(EntityHuman entityhuman) {
}
public void closeContainer(EntityHuman entityhuman) {
}
public boolean b(int i, ItemStack itemstack) {
return true;
}
public int getProperty(int i) {
return 0;
}
public void b(int i, int j) {
}
public int g() {
return 0;
}
public void l() {
for (int i = 0; i < this.items.length; ++i) {
this.items[i] = null;
}
}
}
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