
org.bukkit.entity.ArmorStand Maven / Gradle / Ivy
package org.bukkit.entity;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.EulerAngle;
public interface ArmorStand extends LivingEntity {
/**
* Returns the item the armor stand is
* currently holding
*
* @return the held item
*/
ItemStack getItemInHand();
/**
* Sets the item the armor stand is currently
* holding
*
* @param item the item to hold
*/
void setItemInHand(ItemStack item);
/**
* Returns the item currently being worn
* by the armor stand on its feet
*
* @return the worn item
*/
ItemStack getBoots();
/**
* Sets the item currently being worn
* by the armor stand on its feet
*
* @param item the item to wear
*/
void setBoots(ItemStack item);
/**
* Returns the item currently being worn
* by the armor stand on its legs
*
* @return the worn item
*/
ItemStack getLeggings();
/**
* Sets the item currently being worn
* by the armor stand on its legs
*
* @param item the item to wear
*/
void setLeggings(ItemStack item);
/**
* Returns the item currently being worn
* by the armor stand on its chest
*
* @return the worn item
*/
ItemStack getChestplate();
/**
* Sets the item currently being worn
* by the armor stand on its chest
*
* @param item the item to wear
*/
void setChestplate(ItemStack item);
/**
* Returns the item currently being worn
* by the armor stand on its head
*
* @return the worn item
*/
ItemStack getHelmet();
/**
* Sets the item currently being worn
* by the armor stand on its head
*
* @param item the item to wear
*/
void setHelmet(ItemStack item);
/**
* Returns the armor stand's body's
* current pose as a {@link org.bukkit.util.EulerAngle}
*
* @return the current pose
*/
EulerAngle getBodyPose();
/**
* Sets the armor stand's body's
* current pose as a {@link org.bukkit.util.EulerAngle}
*
* @param pose the current pose
*/
void setBodyPose(EulerAngle pose);
/**
* Returns the armor stand's left arm's
* current pose as a {@link org.bukkit.util.EulerAngle}
*
* @return the current pose
*/
EulerAngle getLeftArmPose();
/**
* Sets the armor stand's left arm's
* current pose as a {@link org.bukkit.util.EulerAngle}
*
* @param pose the current pose
*/
void setLeftArmPose(EulerAngle pose);
/**
* Returns the armor stand's right arm's
* current pose as a {@link org.bukkit.util.EulerAngle}
*
* @return the current pose
*/
EulerAngle getRightArmPose();
/**
* Sets the armor stand's right arm's
* current pose as a {@link org.bukkit.util.EulerAngle}
*
* @param pose the current pose
*/
void setRightArmPose(EulerAngle pose);
/**
* Returns the armor stand's left leg's
* current pose as a {@link org.bukkit.util.EulerAngle}
*
* @return the current pose
*/
EulerAngle getLeftLegPose();
/**
* Sets the armor stand's left leg's
* current pose as a {@link org.bukkit.util.EulerAngle}
*
* @param pose the current pose
*/
void setLeftLegPose(EulerAngle pose);
/**
* Returns the armor stand's right leg's
* current pose as a {@link org.bukkit.util.EulerAngle}
*
* @return the current pose
*/
EulerAngle getRightLegPose();
/**
* Sets the armor stand's right leg's
* current pose as a {@link org.bukkit.util.EulerAngle}
*
* @param pose the current pose
*/
void setRightLegPose(EulerAngle pose);
/**
* Returns the armor stand's head's
* current pose as a {@link org.bukkit.util.EulerAngle}
*
* @return the current pose
*/
EulerAngle getHeadPose();
/**
* Sets the armor stand's head's
* current pose as a {@link org.bukkit.util.EulerAngle}
*
* @param pose the current pose
*/
void setHeadPose(EulerAngle pose);
/**
* Returns whether the armor stand has
* a base plate
*
* @return whether it has a base plate
*/
boolean hasBasePlate();
/**
* Sets whether the armor stand has a
* base plate
*
* @param basePlate whether is has a base plate
*/
void setBasePlate(boolean basePlate);
/**
* Returns whether gravity applies to
* this armor stand
*
* @return whether gravity applies
*/
boolean hasGravity();
/**
* Sets whether gravity applies to
* this armor stand
*
* @param gravity whether gravity should apply
*/
void setGravity(boolean gravity);
/**
* Returns whether the armor stand should be
* visible or not
*
* @return whether the stand is visible or not
*/
boolean isVisible();
/**
* Sets whether the armor stand should be
* visible or not
*
* @param visible whether the stand is visible or not
*/
void setVisible(boolean visible);
/**
* Returns whether this armor stand has arms
*
* @return whether this has arms or not
*/
boolean hasArms();
/**
* Sets whether this armor stand has arms
*
* @param arms whether this has arms or not
*/
void setArms(boolean arms);
/**
* Returns whether this armor stand is scaled
* down
*
* @return whether this is scaled down
*/
boolean isSmall();
/**
* Sets whether this armor stand is scaled
* down
*
* @param small whether this is scaled down
*/
void setSmall(boolean small);
/**
* Returns whether this armor stand is a marker,
* meaning it has a very small collision box
*
* @return whether this is a marker
*/
boolean isMarker();
/**
* Sets whether this armor stand is a marker,
* meaning it has a very small collision box
*
* @param marker whether this is a marker
*/
void setMarker(boolean marker);
}
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