org.bukkit.event.player.PlayerItemBreakEvent Maven / Gradle / Ivy
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package org.bukkit.event.player;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.inventory.ItemStack;
/**
* Fired when a player's item breaks (such as a shovel or flint and steel).
*
* The item that's breaking will exist in the inventory with a stack size of
* 0. After the event, the item's durability will be reset to 0.
*/
public class PlayerItemBreakEvent extends PlayerEvent {
private static final HandlerList handlers = new HandlerList();
private final ItemStack brokenItem;
public PlayerItemBreakEvent(final Player player, final ItemStack brokenItem) {
super(player);
this.brokenItem = brokenItem;
}
public static HandlerList getHandlerList() {
return handlers;
}
/**
* Gets the item that broke
*
* @return The broken item
*/
public ItemStack getBrokenItem() {
return brokenItem;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
}