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org.bukkit.inventory.EntityEquipment Maven / Gradle / Ivy

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package org.bukkit.inventory;

import org.bukkit.entity.Entity;

/**
 * An interface to a creatures inventory
 */
public interface EntityEquipment {

  /**
   * Gets a copy of the item the entity is currently holding
   *
   * @return the currently held item
   */
  ItemStack getItemInHand();

  /**
   * Sets the item the entity is holding
   *
   * @param stack The item to put into the entities hand
   */
  void setItemInHand(ItemStack stack);

  /**
   * Gets a copy of the helmet currently being worn by the entity
   *
   * @return The helmet being worn
   */
  ItemStack getHelmet();

  /**
   * Sets the helmet worn by the entity
   *
   * @param helmet The helmet to put on the entity
   */
  void setHelmet(ItemStack helmet);

  /**
   * Gets a copy of the chest plate currently being worn by the entity
   *
   * @return The chest plate being worn
   */
  ItemStack getChestplate();

  /**
   * Sets the chest plate worn by the entity
   *
   * @param chestplate The chest plate to put on the entity
   */
  void setChestplate(ItemStack chestplate);

  /**
   * Gets a copy of the leggings currently being worn by the entity
   *
   * @return The leggings being worn
   */
  ItemStack getLeggings();

  /**
   * Sets the leggings worn by the entity
   *
   * @param leggings The leggings to put on the entity
   */
  void setLeggings(ItemStack leggings);

  /**
   * Gets a copy of the boots currently being worn by the entity
   *
   * @return The boots being worn
   */
  ItemStack getBoots();

  /**
   * Sets the boots worn by the entity
   *
   * @param boots The boots to put on the entity
   */
  void setBoots(ItemStack boots);

  /**
   * Gets a copy of all worn armor
   *
   * @return The array of worn armor
   */
  ItemStack[] getArmorContents();

  /**
   * Sets the entities armor to the provided array of ItemStacks
   *
   * @param items The items to set the armor as
   */
  void setArmorContents(ItemStack[] items);

  /**
   * Clears the entity of all armor and held items
   */
  void clear();

  /**
   * Gets the chance of the currently held item being dropped upon this
   * creature's death.
   *
   * 
    *
  • A drop chance of 0F will never drop *
  • A drop chance of 1F will always drop *
* * @return chance of the currently held item being dropped (1 for players) */ float getItemInHandDropChance(); /** * Sets the chance of the item this creature is currently holding being * dropped upon this creature's death. * *
    *
  • A drop chance of 0F will never drop *
  • A drop chance of 1F will always drop *
* * @param chance the chance of the currently held item being dropped * @throws UnsupportedOperationException when called on players */ void setItemInHandDropChance(float chance); /** * Gets the chance of the helmet being dropped upon this creature's death. * *
    *
  • A drop chance of 0F will never drop *
  • A drop chance of 1F will always drop *
* * @return the chance of the helmet being dropped (1 for players) */ float getHelmetDropChance(); /** * Sets the chance of the helmet being dropped upon this creature's death. * *
    *
  • A drop chance of 0F will never drop *
  • A drop chance of 1F will always drop *
* * @param chance of the helmet being dropped * @throws UnsupportedOperationException when called on players */ void setHelmetDropChance(float chance); /** * Gets the chance of the chest plate being dropped upon this creature's * death. * *
    *
  • A drop chance of 0F will never drop *
  • A drop chance of 1F will always drop *
* * @return the chance of the chest plate being dropped (1 for players) */ float getChestplateDropChance(); /** * Sets the chance of the chest plate being dropped upon this creature's * death. * *
    *
  • A drop chance of 0F will never drop *
  • A drop chance of 1F will always drop *
* * @param chance of the chest plate being dropped * @throws UnsupportedOperationException when called on players */ void setChestplateDropChance(float chance); /** * Gets the chance of the leggings being dropped upon this creature's * death. * *
    *
  • A drop chance of 0F will never drop *
  • A drop chance of 1F will always drop *
* * @return the chance of the leggings being dropped (1 for players) */ float getLeggingsDropChance(); /** * Sets the chance of the leggings being dropped upon this creature's * death. * *
    *
  • A drop chance of 0F will never drop *
  • A drop chance of 1F will always drop *
* * @param chance chance of the leggings being dropped * @throws UnsupportedOperationException when called on players */ void setLeggingsDropChance(float chance); /** * Gets the chance of the boots being dropped upon this creature's death. * *
    *
  • A drop chance of 0F will never drop *
  • A drop chance of 1F will always drop *
* * @return the chance of the boots being dropped (1 for players) */ float getBootsDropChance(); /** * Sets the chance of the boots being dropped upon this creature's death. * *
    *
  • A drop chance of 0F will never drop *
  • A drop chance of 1F will always drop *
* * @param chance of the boots being dropped * @throws UnsupportedOperationException when called on players */ void setBootsDropChance(float chance); /** * Get the entity this EntityEquipment belongs to * * @return the entity this EntityEquipment belongs to */ Entity getHolder(); }




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