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org.bukkit.material.Button Maven / Gradle / Ivy

package org.bukkit.material;

import org.bukkit.Material;
import org.bukkit.block.BlockFace;

/**
 * Represents a button
 */
public class Button extends SimpleAttachableMaterialData implements Redstone {
  public Button() {
    super(Material.STONE_BUTTON);
  }

  /**
   * @param type the type
   * @deprecated Magic value
   */
  @Deprecated
  public Button(final int type) {
    super(type);
  }

  public Button(final Material type) {
    super(type);
  }

  /**
   * @param type the raw type id
   * @param data the raw data value
   * @deprecated Magic value
   */
  @Deprecated
  public Button(final int type, final byte data) {
    super(type, data);
  }

  /**
   * @param type the type
   * @param data the raw data value
   * @deprecated Magic value
   */
  @Deprecated
  public Button(final Material type, final byte data) {
    super(type, data);
  }

  /**
   * Gets the current state of this Material, indicating if it's powered or
   * unpowered
   *
   * @return true if powered, otherwise false
   */
  public boolean isPowered() {
    return (getData() & 0x8) == 0x8;
  }

  /**
   * Sets the current state of this button
   *
   * @param bool whether or not the button is powered
   */
  public void setPowered(boolean bool) {
    setData((byte) (bool ? (getData() | 0x8) : (getData() & ~0x8)));
  }

  /**
   * Gets the face that this block is attached on
   *
   * @return BlockFace attached to
   */
  public BlockFace getAttachedFace() {
    byte data = (byte) (getData() & 0x7);

    switch (data) {
      case 0x0:
        return BlockFace.UP;

      case 0x1:
        return BlockFace.WEST;

      case 0x2:
        return BlockFace.EAST;

      case 0x3:
        return BlockFace.NORTH;

      case 0x4:
        return BlockFace.SOUTH;

      case 0x5:
        return BlockFace.DOWN;
    }

    return null;
  }

  /**
   * Sets the direction this button is pointing toward
   */
  public void setFacingDirection(BlockFace face) {
    byte data = (byte) (getData() & 0x8);

    switch (face) {
      case DOWN:
        data |= 0x0;
        break;

      case EAST:
        data |= 0x1;
        break;

      case WEST:
        data |= 0x2;
        break;

      case SOUTH:
        data |= 0x3;
        break;

      case NORTH:
        data |= 0x4;
        break;

      case UP:
        data |= 0x5;
        break;
    }

    setData(data);
  }

  @Override
  public String toString() {
    return super.toString() + " " + (isPowered() ? "" : "NOT ") + "POWERED";
  }

  @Override
  public Button clone() {
    return (Button) super.clone();
  }
}




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