
net.minecraft.server.BlockDaylightDetector Maven / Gradle / Ivy
package net.minecraft.server;
import java.util.Random;
public class BlockDaylightDetector extends BlockContainer {
public static final BlockStateInteger POWER = BlockStateInteger.of("power", 0, 15);
private final boolean b;
public BlockDaylightDetector(boolean flag) {
super(Material.WOOD);
this.b = flag;
this.j(this.blockStateList.getBlockData().set(BlockDaylightDetector.POWER, 0));
this.a(0.0F, 0.0F, 0.0F, 1.0F, 0.375F, 1.0F);
this.a(CreativeModeTab.d);
this.c(0.2F);
this.a(BlockDaylightDetector.f);
this.c("daylightDetector");
}
public void updateShape(IBlockAccess iblockaccess, BlockPosition blockposition) {
this.a(0.0F, 0.0F, 0.0F, 1.0F, 0.375F, 1.0F);
}
public int a(IBlockAccess iblockaccess, BlockPosition blockposition, IBlockData iblockdata, EnumDirection enumdirection) {
return iblockdata.get(BlockDaylightDetector.POWER);
}
public void f(World world, BlockPosition blockposition) {
if (!world.worldProvider.o()) {
IBlockData iblockdata = world.getType(blockposition);
int i = world.b(EnumSkyBlock.SKY, blockposition) - world.ab();
float f = world.d(1.0F);
float f1 = f < 3.1415927F ? 0.0F : 6.2831855F;
f += (f1 - f) * 0.2F;
i = Math.round((float) i * MathHelper.cos(f));
i = MathHelper.clamp(i, 0, 15);
if (this.b) {
i = 15 - i;
}
if (iblockdata.get(BlockDaylightDetector.POWER) != i) {
i = org.bukkit.craftbukkit.event.CraftEventFactory.callRedstoneChange(world, blockposition.getX(), blockposition.getY(), blockposition.getZ(), iblockdata.get(POWER), i).getNewCurrent(); // CraftBukkit - Call BlockRedstoneEvent
world.setTypeAndData(blockposition, iblockdata.set(BlockDaylightDetector.POWER, i), 3);
}
}
}
public boolean interact(World world, BlockPosition blockposition, IBlockData iblockdata, EntityHuman entityhuman, EnumDirection enumdirection, float f, float f1, float f2) {
if (entityhuman.cn()) {
if (!world.isClientSide) {
if (this.b) {
world.setTypeAndData(blockposition, Blocks.DAYLIGHT_DETECTOR.getBlockData().set(BlockDaylightDetector.POWER, iblockdata.get(BlockDaylightDetector.POWER)), 4);
Blocks.DAYLIGHT_DETECTOR.f(world, blockposition);
} else {
world.setTypeAndData(blockposition, Blocks.DAYLIGHT_DETECTOR_INVERTED.getBlockData().set(BlockDaylightDetector.POWER, iblockdata.get(BlockDaylightDetector.POWER)), 4);
Blocks.DAYLIGHT_DETECTOR_INVERTED.f(world, blockposition);
}
}
return true;
} else {
return super.interact(world, blockposition, iblockdata, entityhuman, enumdirection, f, f1, f2);
}
}
public Item getDropType(IBlockData iblockdata, Random random, int i) {
return Item.getItemOf(Blocks.DAYLIGHT_DETECTOR);
}
public boolean d() {
return false;
}
public boolean c() {
return false;
}
public int b() {
return 3;
}
public boolean isPowerSource() {
return true;
}
public TileEntity a(World world, int i) {
return new TileEntityLightDetector();
}
public IBlockData fromLegacyData(int i) {
return this.getBlockData().set(BlockDaylightDetector.POWER, i);
}
public int toLegacyData(IBlockData iblockdata) {
return iblockdata.get(BlockDaylightDetector.POWER);
}
protected BlockStateList getStateList() {
return new BlockStateList(this, BlockDaylightDetector.POWER);
}
}
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