
net.minecraft.server.ContainerDispenser Maven / Gradle / Ivy
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A spigot fork to kotlin structure and news.
package net.minecraft.server;
// CraftBukkit start
import org.bukkit.craftbukkit.inventory.CraftInventory;
import org.bukkit.craftbukkit.inventory.CraftInventoryView;
// CraftBukkit end
public class ContainerDispenser extends Container {
public IInventory items;
// CraftBukkit start
private CraftInventoryView bukkitEntity = null;
private final PlayerInventory player;
// CraftBukkit end
@Override
public void setSlot(Slot slot, int index) {
if (slot.inventory == null)
slot.inventory = items;
super.setSlot(slot, index);
}
public ContainerDispenser(IInventory iinventory, IInventory iinventory1) {
this.items = iinventory1;
// CraftBukkit start - Save player
// TODO: Should we check to make sure it really is an InventoryPlayer?
this.player = (PlayerInventory) iinventory;
// CraftBukkit end
int i;
int j;
for (i = 0; i < 3; ++i) {
for (j = 0; j < 3; ++j) {
this.a(new Slot(iinventory1, j + i * 3, 62 + j * 18, 17 + i * 18));
}
}
for (i = 0; i < 3; ++i) {
for (j = 0; j < 9; ++j) {
this.a(new Slot(iinventory, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
}
}
for (i = 0; i < 9; ++i) {
this.a(new Slot(iinventory, i, 8 + i * 18, 142));
}
}
public boolean a(EntityHuman entityhuman) {
if (!this.checkReachable) return true; // CraftBukkit
return this.items.a(entityhuman);
}
public ItemStack b(EntityHuman entityhuman, int i) {
ItemStack itemstack = null;
Slot slot = this.c.get(i);
if (slot != null && slot.hasItem()) {
ItemStack itemstack1 = slot.getItem();
itemstack = itemstack1.cloneItemStack();
if (i < 9) {
if (!this.a(itemstack1, 9, 45, true)) {
return null;
}
} else if (!this.a(itemstack1, 0, 9, false)) {
return null;
}
if (itemstack1.count == 0) {
slot.set(null);
} else {
slot.f();
}
if (itemstack1.count == itemstack.count) {
return null;
}
slot.a(entityhuman, itemstack1);
}
return itemstack;
}
// CraftBukkit start
@Override
public CraftInventoryView getBukkitView() {
if (bukkitEntity != null) {
return bukkitEntity;
}
CraftInventory inventory = new CraftInventory(this.items);
bukkitEntity = new CraftInventoryView(this.player.player.getBukkitEntity(), inventory, this);
return bukkitEntity;
}
// CraftBukkit end
}
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