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net.minecraft.server.ContainerPlayer Maven / Gradle / Ivy

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package net.minecraft.server;

// CraftBukkit start

import org.bukkit.craftbukkit.inventory.CraftInventoryCrafting;
import org.bukkit.craftbukkit.inventory.CraftInventoryView;
// CraftBukkit end

public class ContainerPlayer extends Container {

  private final EntityHuman h;
  public InventoryCrafting craftInventory;
  public IInventory resultInventory;
  public boolean g;
  // CraftBukkit start
  private CraftInventoryView bukkitEntity = null;
  private final PlayerInventory player;
  // CraftBukkit end

  public ContainerPlayer(final PlayerInventory playerinventory, boolean flag, EntityHuman entityhuman) {
    this.g = flag;
    this.h = entityhuman;
    this.resultInventory = new InventoryCraftResult(); // CraftBukkit - moved to before InventoryCrafting construction
    this.craftInventory = new InventoryCrafting(this, 2, 2, playerinventory.player); // CraftBukkit - pass player
    this.craftInventory.resultInventory = this.resultInventory; // CraftBukkit - let InventoryCrafting know about its result slot
    this.player = playerinventory; // CraftBukkit - save player
    this.a(new SlotResult(playerinventory.player, this.craftInventory, this.resultInventory, 0, 144, 36));

    // CraftBukkit - fixed multiple decompiler errors below, good luck
    int j;

    for (int i = 0; i < 2; ++i) {
      for (j = 0; j < 2; ++j) {
        this.a(new Slot(this.craftInventory, j + i * 2, 88 + j * 18, 26 + i * 18));
      }
    }

    for (int ii = 0; ii < 4; ++ii) {
      final int i = ii;
      this.a(new Slot(playerinventory, playerinventory.getSize() - 1 - ii, 8, 8 + ii * 18) {
        public int getMaxStackSize() {
          return 1;
        }

        public boolean isAllowed(ItemStack itemstack) {
          return itemstack != null && (itemstack.getItem() instanceof ItemArmor ? ((ItemArmor) itemstack.getItem()).b == i : ((itemstack.getItem() == Item.getItemOf(Blocks.PUMPKIN) || itemstack.getItem() == Items.SKULL) && i == 0));
        }
      });
    }

    for (int i = 0; i < 3; ++i) {
      for (j = 0; j < 9; ++j) {
        this.a(new Slot(playerinventory, j + (i + 1) * 9, 8 + j * 18, 84 + i * 18));
      }
    }

    for (int i = 0; i < 9; ++i) {
      this.a(new Slot(playerinventory, i, 8 + i * 18, 142));
    }

    // this.a((IInventory) this.craftInventory); // CraftBukkit - unneeded since it just sets result slot to empty
  }

  public void a(IInventory iinventory) {
    // this.resultInventory.setItem(0, CraftingManager.getInstance().craft(this.craftInventory, this.h.world));
    // CraftBukkit start (Note: the following line would cause an error if called during construction)
    CraftingManager.getInstance().lastCraftView = getBukkitView();
    ItemStack craftResult = CraftingManager.getInstance().craft(this.craftInventory, this.h.world);
    this.resultInventory.setItem(0, craftResult);
    if (super.listeners.size() < 1) {
      return;
    }

    EntityPlayer player = (EntityPlayer) super.listeners.get(0); // TODO: Is this _always_ correct? Seems like it.
    player.playerConnection.sendPacket(new PacketPlayOutSetSlot(player.activeContainer.windowId, 0, craftResult));
    // CraftBukkit end
  }

  public void b(EntityHuman entityhuman) {
    super.b(entityhuman);

    for (int i = 0; i < 4; ++i) {
      ItemStack itemstack = this.craftInventory.splitWithoutUpdate(i);

      if (itemstack != null) {
        entityhuman.drop(itemstack, false);
      }
    }

    this.resultInventory.setItem(0, null);
  }

  public boolean a(EntityHuman entityhuman) {
    return true;
  }
  
  @Override
  public void setSlot(Slot slot, int index) {
    if (slot.inventory == null)
      slot.inventory = player;
    super.setSlot(slot, index);
  }
  
  public ItemStack b(EntityHuman entityhuman, int i) {
    ItemStack itemstack = null;
    Slot slot = this.c.get(i);

    if (slot != null && slot.hasItem()) {
      ItemStack itemstack1 = slot.getItem();

      itemstack = itemstack1.cloneItemStack();
      if (i == 0) {
        if (!this.a(itemstack1, 9, 45, true)) {
          return null;
        }

        slot.a(itemstack1, itemstack);
      } else if (i >= 1 && i < 5) {
        if (!this.a(itemstack1, 9, 45, false)) {
          return null;
        }
      } else if (i >= 5 && i < 9) {
        if (!this.a(itemstack1, 9, 45, false)) {
          return null;
        }
      } else if (itemstack.getItem() instanceof ItemArmor && !this.c.get(5 + ((ItemArmor) itemstack.getItem()).b).hasItem()) {
        int j = 5 + ((ItemArmor) itemstack.getItem()).b;

        if (!this.a(itemstack1, j, j + 1, false)) {
          return null;
        }
      } else if (i >= 9 && i < 36) {
        if (!this.a(itemstack1, 36, 45, false)) {
          return null;
        }
      } else if (i >= 36 && i < 45) {
        if (!this.a(itemstack1, 9, 36, false)) {
          return null;
        }
      } else if (!this.a(itemstack1, 9, 45, false)) {
        return null;
      }

      if (itemstack1.count == 0) {
        slot.set(null);
      } else {
        slot.f();
      }

      if (itemstack1.count == itemstack.count) {
        return null;
      }

      slot.a(entityhuman, itemstack1);
    }

    return itemstack;
  }

  public boolean a(ItemStack itemstack, Slot slot) {
    return slot.inventory != this.resultInventory && super.a(itemstack, slot);
  }

  // CraftBukkit start
  @Override
  public CraftInventoryView getBukkitView() {
    if (bukkitEntity != null) {
      return bukkitEntity;
    }

    CraftInventoryCrafting inventory = new CraftInventoryCrafting(this.craftInventory, this.resultInventory);
    bukkitEntity = new CraftInventoryView(this.player.player.getBukkitEntity(), inventory, this);
    return bukkitEntity;
  }
  // CraftBukkit end
}




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