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net.minecraft.server.ContainerWorkbench Maven / Gradle / Ivy

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package net.minecraft.server;

// CraftBukkit start

import org.bukkit.craftbukkit.inventory.CraftInventoryCrafting;
import org.bukkit.craftbukkit.inventory.CraftInventoryView;
// CraftBukkit end

public class ContainerWorkbench extends Container {

  public InventoryCrafting craftInventory; // CraftBukkit - move initialization into constructor
  public IInventory resultInventory; // CraftBukkit - move initialization into constructor
  private final World g;
  private final BlockPosition h;
  // CraftBukkit start
  private CraftInventoryView bukkitEntity = null;
  private final PlayerInventory player;
  // CraftBukkit end
  
  
  @Override
  public void setSlot(Slot slot, int index) {
    if (slot.inventory == null)
      slot.inventory = player;
    super.setSlot(slot, index);
  }
  
  public ContainerWorkbench(PlayerInventory playerinventory, World world, BlockPosition blockposition) {
    // CraftBukkit start - Switched order of IInventory construction and stored player
    this.resultInventory = new InventoryCraftResult();
    this.craftInventory = new InventoryCrafting(this, 3, 3, playerinventory.player); // CraftBukkit - pass player
    this.craftInventory.resultInventory = this.resultInventory;
    this.player = playerinventory;
    // CraftBukkit end
    this.g = world;
    this.h = blockposition;
    this.a(new SlotResult(playerinventory.player, this.craftInventory, this.resultInventory, 0, 124, 35));

    int i;
    int j;

    for (i = 0; i < 3; ++i) {
      for (j = 0; j < 3; ++j) {
        this.a(new Slot(this.craftInventory, j + i * 3, 30 + j * 18, 17 + i * 18));
      }
    }

    for (i = 0; i < 3; ++i) {
      for (j = 0; j < 9; ++j) {
        this.a(new Slot(playerinventory, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
      }
    }

    for (i = 0; i < 9; ++i) {
      this.a(new Slot(playerinventory, i, 8 + i * 18, 142));
    }

    this.a(this.craftInventory);
  }

  public void a(IInventory iinventory) {
    // this.resultInventory.setItem(0, CraftingManager.getInstance().craft(this.craftInventory, this.g));
    // CraftBukkit start
    CraftingManager.getInstance().lastCraftView = getBukkitView();
    ItemStack craftResult = CraftingManager.getInstance().craft(this.craftInventory, this.g);
    this.resultInventory.setItem(0, craftResult);
    if (super.listeners.size() < 1) {
      return;
    }
    // See CraftBukkit PR #39
    if (craftResult != null && craftResult.getItem() == Items.FILLED_MAP) {
      return;
    }
    EntityPlayer player = (EntityPlayer) super.listeners.get(0); // TODO: Is this _always_ correct? Seems like it.
    player.playerConnection.sendPacket(new PacketPlayOutSetSlot(player.activeContainer.windowId, 0, craftResult));
    // CraftBukkit end
  }

  public void b(EntityHuman entityhuman) {
    super.b(entityhuman);
    if (!this.g.isClientSide) {
      for (int i = 0; i < 9; ++i) {
        ItemStack itemstack = this.craftInventory.splitWithoutUpdate(i);

        if (itemstack != null) {
          entityhuman.drop(itemstack, false);
        }
      }

    }
  }

  public boolean a(EntityHuman entityhuman) {
    if (!this.checkReachable) return true; // CraftBukkit
    return this.g.getType(this.h).getBlock() == Blocks.CRAFTING_TABLE && entityhuman.e((double) this.h.getX() + 0.5D, (double) this.h.getY() + 0.5D, (double) this.h.getZ() + 0.5D) <= 64.0D;
  }

  public ItemStack b(EntityHuman entityhuman, int i) {
    ItemStack itemstack = null;
    Slot slot = this.c.get(i);

    if (slot != null && slot.hasItem()) {
      ItemStack itemstack1 = slot.getItem();

      itemstack = itemstack1.cloneItemStack();
      if (i == 0) {
        if (!this.a(itemstack1, 10, 46, true)) {
          return null;
        }

        slot.a(itemstack1, itemstack);
      } else if (i >= 10 && i < 37) {
        if (!this.a(itemstack1, 37, 46, false)) {
          return null;
        }
      } else if (i >= 37 && i < 46) {
        if (!this.a(itemstack1, 10, 37, false)) {
          return null;
        }
      } else if (!this.a(itemstack1, 10, 46, false)) {
        return null;
      }

      if (itemstack1.count == 0) {
        slot.set(null);
      } else {
        slot.f();
      }

      if (itemstack1.count == itemstack.count) {
        return null;
      }

      slot.a(entityhuman, itemstack1);
    }

    return itemstack;
  }

  public boolean a(ItemStack itemstack, Slot slot) {
    return slot.inventory != this.resultInventory && super.a(itemstack, slot);
  }

  // CraftBukkit start
  @Override
  public CraftInventoryView getBukkitView() {
    if (bukkitEntity != null) {
      return bukkitEntity;
    }

    CraftInventoryCrafting inventory = new CraftInventoryCrafting(this.craftInventory, this.resultInventory);
    bukkitEntity = new CraftInventoryView(this.player.player.getBukkitEntity(), inventory, this);
    return bukkitEntity;
  }
  // CraftBukkit end
}




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