
net.minecraft.server.EntityAIBodyControl Maven / Gradle / Ivy
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package net.minecraft.server;
public class EntityAIBodyControl {
private final EntityLiving a;
private int b;
private float c;
public EntityAIBodyControl(EntityLiving entityliving) {
this.a = entityliving;
}
public void a() {
double d0 = this.a.locX - this.a.lastX;
double d1 = this.a.locZ - this.a.lastZ;
if (d0 * d0 + d1 * d1 > 2.500000277905201E-7D) {
this.a.aI = this.a.yaw;
this.a.aK = this.a(this.a.aI, this.a.aK, 75.0F);
this.c = this.a.aK;
this.b = 0;
} else {
float f = 75.0F;
if (Math.abs(this.a.aK - this.c) > 15.0F) {
this.b = 0;
this.c = this.a.aK;
} else {
++this.b;
boolean flag = true;
if (this.b > 10) {
f = Math.max(1.0F - (float) (this.b - 10) / 10.0F, 0.0F) * 75.0F;
}
}
this.a.aI = this.a(this.a.aK, this.a.aI, f);
}
}
private float a(float f, float f1, float f2) {
float f3 = MathHelper.g(f - f1);
if (f3 < -f2) {
f3 = -f2;
}
if (f3 >= f2) {
f3 = f2;
}
return f - f3;
}
}
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