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package net.minecraft.server;
import java.util.List;
public interface IChunkProvider {
boolean isChunkLoaded(int i, int j);
Chunk getOrCreateChunk(int i, int j);
Chunk getChunkAt(BlockPosition blockposition);
void getChunkAt(IChunkProvider ichunkprovider, int i, int j);
boolean a(IChunkProvider ichunkprovider, Chunk chunk, int i, int j);
boolean saveChunks(boolean flag, IProgressUpdate iprogressupdate);
boolean unloadChunks();
boolean canSave();
String getName();
List getMobsFor(EnumCreatureType enumcreaturetype, BlockPosition blockposition);
BlockPosition findNearestMapFeature(World world, String s, BlockPosition blockposition);
int getLoadedChunks();
void recreateStructures(Chunk chunk, int i, int j);
void c();
}
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