
org.bukkit.TravelAgent Maven / Gradle / Ivy
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package org.bukkit;
/**
* The Travel Agent handles the creation and the research of Nether and End
* portals when Entities try to use one.
*
* It is used in {@link org.bukkit.event.entity.EntityPortalEvent} and in
* {@link org.bukkit.event.player.PlayerPortalEvent} to help developers
* reproduce and/or modify Vanilla behaviour.
*/
public interface TravelAgent {
/**
* Gets the search radius value for finding an available portal.
*
* @return the currently set search radius
*/
int getSearchRadius();
/**
* Set the Block radius to search in for available portals.
*
* @param radius the radius in which to search for a portal from the
* location
* @return this travel agent
*/
TravelAgent setSearchRadius(int radius);
/**
* Gets the maximum radius from the given location to create a portal.
*
* @return the currently set creation radius
*/
int getCreationRadius();
/**
* Sets the maximum radius from the given location to create a portal.
*
* @param radius the radius in which to create a portal from the location
* @return this travel agent
*/
TravelAgent setCreationRadius(int radius);
/**
* Returns whether the TravelAgent will attempt to create a destination
* portal or not.
*
* @return whether the TravelAgent should create a destination portal or
* not
*/
boolean getCanCreatePortal();
/**
* Sets whether the TravelAgent should attempt to create a destination
* portal or not.
*
* @param create Sets whether the TravelAgent should create a destination
* portal or not
*/
void setCanCreatePortal(boolean create);
/**
* Attempt to find a portal near the given location, if a portal is not
* found it will attempt to create one.
*
* @param location the location where the search for a portal should begin
* @return the location of a portal which has been found or returns the
* location passed to the method if unsuccessful
* @see #createPortal(Location)
*/
Location findOrCreate(Location location);
/**
* Attempt to find a portal near the given location.
*
* @param location the desired location of the portal
* @return the location of the nearest portal to the location
*/
Location findPortal(Location location);
/**
* Attempt to create a portal near the given location.
*
* In the case of a Nether portal teleportation, this will attempt to
* create a Nether portal.
*
* In the case of an Ender portal teleportation, this will (re-)create the
* obsidian platform and clean blocks above it.
*
* @param location the desired location of the portal
* @return true if a portal was successfully created
*/
boolean createPortal(Location location);
}