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org.bukkit.TravelAgent Maven / Gradle / Ivy

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package org.bukkit;

/**
 * The Travel Agent handles the creation and the research of Nether and End
 * portals when Entities try to use one.
 * 

* It is used in {@link org.bukkit.event.entity.EntityPortalEvent} and in * {@link org.bukkit.event.player.PlayerPortalEvent} to help developers * reproduce and/or modify Vanilla behaviour. */ public interface TravelAgent { /** * Gets the search radius value for finding an available portal. * * @return the currently set search radius */ int getSearchRadius(); /** * Set the Block radius to search in for available portals. * * @param radius the radius in which to search for a portal from the * location * @return this travel agent */ TravelAgent setSearchRadius(int radius); /** * Gets the maximum radius from the given location to create a portal. * * @return the currently set creation radius */ int getCreationRadius(); /** * Sets the maximum radius from the given location to create a portal. * * @param radius the radius in which to create a portal from the location * @return this travel agent */ TravelAgent setCreationRadius(int radius); /** * Returns whether the TravelAgent will attempt to create a destination * portal or not. * * @return whether the TravelAgent should create a destination portal or * not */ boolean getCanCreatePortal(); /** * Sets whether the TravelAgent should attempt to create a destination * portal or not. * * @param create Sets whether the TravelAgent should create a destination * portal or not */ void setCanCreatePortal(boolean create); /** * Attempt to find a portal near the given location, if a portal is not * found it will attempt to create one. * * @param location the location where the search for a portal should begin * @return the location of a portal which has been found or returns the * location passed to the method if unsuccessful * @see #createPortal(Location) */ Location findOrCreate(Location location); /** * Attempt to find a portal near the given location. * * @param location the desired location of the portal * @return the location of the nearest portal to the location */ Location findPortal(Location location); /** * Attempt to create a portal near the given location. *

* In the case of a Nether portal teleportation, this will attempt to * create a Nether portal. *

* In the case of an Ender portal teleportation, this will (re-)create the * obsidian platform and clean blocks above it. * * @param location the desired location of the portal * @return true if a portal was successfully created */ boolean createPortal(Location location); }





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