
org.bukkit.craftbukkit.entity.CraftPainting Maven / Gradle / Ivy
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package org.bukkit.craftbukkit.entity;
import net.minecraft.server.EntityPainting;
import net.minecraft.server.EntityPainting.EnumArt;
import net.minecraft.server.WorldServer;
import org.bukkit.Art;
import org.bukkit.block.BlockFace;
import org.bukkit.craftbukkit.CraftArt;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Painting;
public class CraftPainting extends CraftHanging implements Painting {
public CraftPainting(CraftServer server, EntityPainting entity) {
super(server, entity);
}
public Art getArt() {
EnumArt art = getHandle().art;
return CraftArt.NotchToBukkit(art);
}
public boolean setArt(Art art) {
return setArt(art, false);
}
public boolean setArt(Art art, boolean force) {
EntityPainting painting = this.getHandle();
EnumArt oldArt = painting.art;
painting.art = CraftArt.BukkitToNotch(art);
painting.setDirection(painting.direction);
if (!force && !painting.survives()) {
// Revert painting since it doesn't fit
painting.art = oldArt;
painting.setDirection(painting.direction);
return false;
}
this.update();
return true;
}
public boolean setFacingDirection(BlockFace face, boolean force) {
if (super.setFacingDirection(face, force)) {
update();
return true;
}
return false;
}
private void update() {
WorldServer world = ((CraftWorld) getWorld()).getHandle();
EntityPainting painting = new EntityPainting(world);
painting.blockPosition = getHandle().blockPosition;
painting.art = getHandle().art;
painting.setDirection(getHandle().direction);
getHandle().die();
getHandle().velocityChanged = true; // because this occurs when the painting is broken, so it might be important
world.addEntity(painting);
this.entity = painting;
}
@Override
public EntityPainting getHandle() {
return (EntityPainting) entity;
}
@Override
public String toString() {
return "CraftPainting{art=" + getArt() + "}";
}
public EntityType getType() {
return EntityType.PAINTING;
}
}
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