
org.bukkit.craftbukkit.inventory.CraftInventoryPlayer Maven / Gradle / Ivy
package org.bukkit.craftbukkit.inventory;
import net.minecraft.server.EntityPlayer;
import net.minecraft.server.PacketPlayOutHeldItemSlot;
import net.minecraft.server.PacketPlayOutSetSlot;
import net.minecraft.server.PlayerInventory;
import org.apache.commons.lang.Validate;
import org.bukkit.craftbukkit.entity.CraftPlayer;
import org.bukkit.entity.HumanEntity;
import org.bukkit.inventory.EntityEquipment;
import org.bukkit.inventory.ItemStack;
public class CraftInventoryPlayer extends CraftInventory implements org.bukkit.inventory.PlayerInventory, EntityEquipment {
public CraftInventoryPlayer(PlayerInventory inventory) {
super(inventory);
}
@Override
public PlayerInventory getInventory() {
return (PlayerInventory) inventory;
}
@Override
public int getSize() {
return super.getSize() - 4;
}
public ItemStack getItemInHand() {
return CraftItemStack.asCraftMirror(getInventory().getItemInHand());
}
public void setItemInHand(ItemStack stack) {
setItem(getHeldItemSlot(), stack);
}
@Override
public void setItem(int index, ItemStack item) {
super.setItem(index, item);
if (this.getHolder() == null) return;
EntityPlayer player = ((CraftPlayer) this.getHolder()).getHandle();
if (player.playerConnection == null) return;
// PacketPlayOutSetSlot places the items differently than setItem()
//
// Between, and including, index 9 (the first index outside of the hotbar) and index 35 (the last index before
// armor slots) both PacketPlayOutSetSlot and setItem() places the items in the player's inventory the same way.
// Index 9 starts at the upper left corner of the inventory and moves to the right as it increases. When it
// reaches the end of the line it goes back to the left side of the new line in the inventory. Basically, it
// follows the path your eyes would follow as you read a book.
//
// The player's hotbar is indexed 0-8 in setItem(). The order goes: 0-8 hotbar, 9-35 normal inventory, 36 boots,
// 37 leggings, 38 chestplate, and 39 helmet. For indexes > 39 an ArrayIndexOutOfBoundsException will be thrown.
//
// PacketPlayOutSetSlot works very differently. Slots 0-8 are as follows: 0 crafting output, 1-4 crafting input,
// 5 helmet, 6 chestplate, 7 leggings, and 8 boots. Then, 9-35 work exactly the same as setItem(). The hotbar
// for PacketPlayOutSetSlot starts at index 36, and continues to index 44. Items placed where index is < 0 or
// > 44 have no action. Basically, the upper part of the player's inventory (crafting area and armor slots) is
// the first "row" of 9 slots for PacketPlayOutSetSlot. From there the rows work as normal, from left to right
// all the way down, including the hotbar.
//
// With this in mind, we have to modify the index we give PacketPlayOutSetSlot to match the index we intended
// with setItem(). First, if the index is 0-8, we need to add 36, or 4 rows worth of slots, to the index. This
// will push the item down to the correct spot in the hotbar.
//
// Now when index is > 35 (if index > 39 an ArrayIndexOutOfBoundsException will be thrown, so we need not worry
// about it) then we need to reset the index, and then count backwards from the "top" of the inventory. That is
// to say, we first find (index - 36), which will give us the index required for the armor slots. Now, we need
// to reverse the order of the index from 8. That means we need 0 to correspond to 8, 1 to correspond to 7,
// 2 to correspond to 6, and 3 to correspond to 5. We do this simply by taking the result of (index - 36) and
// subtracting that value from 8.
if (index < PlayerInventory.getHotbarSize())
index = index + 36;
else if (index > 35)
index = 8 - (index - 36);
player.playerConnection.sendPacket(new PacketPlayOutSetSlot(player.defaultContainer.windowId, index, CraftItemStack.asNMSCopy(item)));
}
public int getHeldItemSlot() {
return getInventory().itemInHandIndex;
}
public void setHeldItemSlot(int slot) {
Validate.isTrue(slot >= 0 && slot < PlayerInventory.getHotbarSize(), "Slot is not between 0 and 8 inclusive");
this.getInventory().itemInHandIndex = slot;
((CraftPlayer) this.getHolder()).getHandle().playerConnection.sendPacket(new PacketPlayOutHeldItemSlot(slot));
}
public ItemStack getHelmet() {
return getItem(getSize() + 3);
}
public void setHelmet(ItemStack helmet) {
setItem(getSize() + 3, helmet);
}
public ItemStack getChestplate() {
return getItem(getSize() + 2);
}
public void setChestplate(ItemStack chestplate) {
setItem(getSize() + 2, chestplate);
}
public ItemStack getLeggings() {
return getItem(getSize() + 1);
}
public void setLeggings(ItemStack leggings) {
setItem(getSize() + 1, leggings);
}
public ItemStack getBoots() {
return getItem(getSize() + 0);
}
public void setBoots(ItemStack boots) {
setItem(getSize() + 0, boots);
}
public ItemStack[] getArmorContents() {
net.minecraft.server.ItemStack[] mcItems = getInventory().getArmorContents();
ItemStack[] ret = new ItemStack[mcItems.length];
for (int i = 0; i < mcItems.length; i++) {
ret[i] = CraftItemStack.asCraftMirror(mcItems[i]);
}
return ret;
}
public void setArmorContents(ItemStack[] items) {
int cnt = getSize();
if (items == null) {
items = new ItemStack[4];
}
for (ItemStack item : items) {
if (item == null || item.getTypeId() == 0) {
clear(cnt++);
} else {
setItem(cnt++, item);
}
}
}
public int clear(int id, int data) {
int count = 0;
ItemStack[] items = getContents();
ItemStack[] armor = getArmorContents();
int armorSlot = getSize();
for (int i = 0; i < items.length; i++) {
ItemStack item = items[i];
if (item == null) continue;
if (id > -1 && item.getTypeId() != id) continue;
if (data > -1 && item.getData().getData() != data) continue;
count += item.getAmount();
setItem(i, null);
}
for (ItemStack item : armor) {
if (item == null) continue;
if (id > -1 && item.getTypeId() != id) continue;
if (data > -1 && item.getData().getData() != data) continue;
count += item.getAmount();
setItem(armorSlot++, null);
}
return count;
}
@Override
public HumanEntity getHolder() {
return (HumanEntity) inventory.getOwner();
}
public float getItemInHandDropChance() {
return 1;
}
public void setItemInHandDropChance(float chance) {
throw new UnsupportedOperationException();
}
public float getHelmetDropChance() {
return 1;
}
public void setHelmetDropChance(float chance) {
throw new UnsupportedOperationException();
}
public float getChestplateDropChance() {
return 1;
}
public void setChestplateDropChance(float chance) {
throw new UnsupportedOperationException();
}
public float getLeggingsDropChance() {
return 1;
}
public void setLeggingsDropChance(float chance) {
throw new UnsupportedOperationException();
}
public float getBootsDropChance() {
return 1;
}
public void setBootsDropChance(float chance) {
throw new UnsupportedOperationException();
}
}
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