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org.bukkit.entity.Entity Maven / Gradle / Ivy

package org.bukkit.entity;

import walkmc.interfaces.Localizable;
import org.bukkit.EntityEffect;
import org.bukkit.Location;
import org.bukkit.Server;
import org.bukkit.World;
import org.bukkit.command.CommandSender;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
import org.bukkit.metadata.Metadatable;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull;

import java.util.List;
import java.util.UUID;

/**
 * Represents a base entity in the world
 */
public interface Entity extends Metadatable, CommandSender, Comparable, Localizable {

  @Override
  default int compareTo(@NotNull Entity o) {
    return getUniqueId().compareTo(o.getUniqueId());
  }

  /**
   * Returns if this entity is on water.
   */
  boolean isInWater();

  /**
   * Sets this entity to look at the specified entity.
   */
  void lookAt(Entity entity);

  /**
   * Sets this entity to look at the specified location.
   */
  void lookAt(Location location);

  /**
   * Returns if this entity is colliding with another entity.
   */
  boolean isColliding(Entity other);

  /**
   * Gets the yaw value of this entity.
   */
  float getYaw();

  /**
   * Gets the pitch value of this entity.
   */
  float getPitch();

  /**
   * Sets the yaw value of this entity.
   */
  void setYaw(float yaw);

  /**
   * Sets the pitch value of this entity.
   */
  void setPitch(float pitch);

  /**
   * Gets the entity's current position
   *
   * @return a new copy of Location containing the position of this entity
   */
  @NotNull
  Location getLocation();

  /**
   * Stores the entity's current position in the provided Location object.
   * 

* If the provided Location is null this method does nothing and returns * null. * * @param loc the location to copy into * @return The Location object provided or null */ Location getLocation(Location loc); /** * Gets this entity's current velocity * * @return Current travelling velocity of this entity */ Vector getVelocity(); /** * Sets this entity's velocity * * @param velocity New velocity to travel with */ void setVelocity(Vector velocity); /** * Returns true if the entity is supported by a block. This value is a * state updated by the server and is not recalculated unless the entity * moves. * * @return True if entity is on ground. */ boolean isOnGround(); /** * Gets the current world this entity resides in * * @return World */ World getWorld(); /** * Teleports this entity to the given location. If this entity is riding a * vehicle, it will be dismounted prior to teleportation. * * @param location New location to teleport this entity to * @return true if the teleport was successful */ boolean teleport(Location location); /** * Teleports this entity to the given location. If this entity is riding a * vehicle, it will be dismounted prior to teleportation. * * @param location New location to teleport this entity to * @param cause The cause of this teleportation * @return true if the teleport was successful */ boolean teleport(Location location, TeleportCause cause); /** * Teleports this entity to the target Entity. If this entity is riding a * vehicle, it will be dismounted prior to teleportation. * * @param destination Entity to teleport this entity to * @return true if the teleport was successful */ boolean teleport(Entity destination); /** * Teleports this entity to the target Entity. If this entity is riding a * vehicle, it will be dismounted prior to teleportation. * * @param destination Entity to teleport this entity to * @param cause The cause of this teleportation * @return true if the teleport was successful */ boolean teleport(Entity destination, TeleportCause cause); /** * Returns a list of entities within a bounding box centered around this * entity * * @param x 1/2 the size of the box along x axis * @param y 1/2 the size of the box along y axis * @param z 1/2 the size of the box along z axis * @return {@code List} List of entities nearby */ List getNearbyEntities(double x, double y, double z); /** * Returns a unique id for this entity * * @return Entity id */ int getEntityId(); /** * Returns the entity's current fire ticks (ticks before the entity stops * being on fire). * * @return int fireTicks */ int getFireTicks(); /** * Sets the entity's current fire ticks (ticks before the entity stops * being on fire). * * @param ticks Current ticks remaining */ void setFireTicks(int ticks); /** * Returns the entity's maximum fire ticks. * * @return int maxFireTicks */ int getMaxFireTicks(); /** * Mark the entity's removal. */ void remove(); /** * Returns true if this entity has been marked for removal. * * @return True if it is dead. */ boolean isDead(); /** * Returns false if the entity has died or been despawned for some other * reason. * * @return True if valid. */ boolean isValid(); /** * Gets the {@link Server} that contains this Entity * * @return Server instance running this Entity */ Server getServer(); /** * Gets the primary passenger of a vehicle. For vehicles that could have * multiple passengers, this will only return the primary passenger. * * @return an entity */ Entity getPassenger(); /** * Set the passenger of a vehicle. * * @param passenger The new passenger. * @return false if it could not be done for whatever reason */ boolean setPassenger(Entity passenger); /** * Check if a vehicle has passengers. * * @return True if the vehicle has no passengers. */ boolean isEmpty(); /** * Eject any passenger. * * @return True if there was a passenger. */ boolean eject(); /** * Returns the distance this entity has fallen * * @return The distance. */ float getFallDistance(); /** * Sets the fall distance for this entity * * @param distance The new distance. */ void setFallDistance(float distance); /** * Retrieve the last {@link EntityDamageEvent} inflicted on this entity. * This event may have been cancelled. * * @return the last known {@link EntityDamageEvent} or null if hitherto * unharmed */ EntityDamageEvent getLastDamageCause(); /** * Record the last {@link EntityDamageEvent} inflicted on this entity * * @param event a {@link EntityDamageEvent} */ void setLastDamageCause(EntityDamageEvent event); /** * Returns a unique and persistent id for this entity * * @return unique id */ UUID getUniqueId(); /** * Gets the amount of ticks this entity has lived for. *

* This is the equivalent to "age" in entities. * * @return Age of entity */ int getTicksLived(); /** * Sets the amount of ticks this entity has lived for. *

* This is the equivalent to "age" in entities. May not be less than one * tick. * * @param value Age of entity */ void setTicksLived(int value); /** * Performs the specified {@link EntityEffect} for this entity. *

* This will be viewable to all players near the entity. * * @param type Effect to play. */ void playEffect(EntityEffect type); /** * Get the type of the entity. * * @return The entity type. */ EntityType getType(); /** * Returns whether this entity is inside a vehicle. * * @return True if the entity is in a vehicle. */ boolean isInsideVehicle(); /** * Leave the current vehicle. If the entity is currently in a vehicle (and * is removed from it), true will be returned, otherwise false will be * returned. * * @return True if the entity was in a vehicle. */ boolean leaveVehicle(); /** * Get the vehicle that this player is inside. If there is no vehicle, * null will be returned. * * @return The current vehicle. */ Entity getVehicle(); /** * Gets the custom name on a mob. If there is no name this method will * return null. *

* This value has no effect on players, they will always use their real * name. * * @return name of the mob or null */ String getCustomName(); /** * Sets a custom name on a mob. This name will be used in death messages * and can be sent to the client as a nameplate over the mob. *

* Setting the name to null or an empty string will clear it. *

* This value has no effect on players, they will always use their real * name. * * @param name the name to set */ void setCustomName(String name); /** * Gets whether or not the mob's custom name is displayed client side. *

* This value has no effect on players, they will always display their * name. * * @return if the custom name is displayed */ boolean isCustomNameVisible(); /** * Sets whether or not to display the mob's custom name client side. The * name will be displayed above the mob similarly to a player. *

* This value has no effect on players, they will always display their * name. * * @param flag custom name or not */ void setCustomNameVisible(boolean flag); Spigot spigot(); // Spigot Start class Spigot { /** * Returns whether this entity is invulnerable. * * @return True if the entity is invulnerable. */ public boolean isInvulnerable() { throw new UnsupportedOperationException("Not supported yet."); } } // Spigot End }





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