org.bukkit.entity.Projectile Maven / Gradle / Ivy
package org.bukkit.entity;
import org.bukkit.projectiles.ProjectileSource;
/**
* Represents a shootable entity.
*/
public interface Projectile extends Entity {
/**
* This method exists for legacy reasons to provide backwards
* compatibility. It will not exist at runtime and should not be used
* under any circumstances.
*
* @return the {@link LivingEntity} that shot this projectile
*/
@Deprecated
LivingEntity _INVALID_getShooter();
/**
* Retrieve the shooter of this projectile.
*
* @return the {@link ProjectileSource} that shot this projectile
*/
ProjectileSource getShooter();
/**
* Set the shooter of this projectile.
*
* @param source the {@link ProjectileSource} that shot this projectile
*/
void setShooter(ProjectileSource source);
/**
* This method exists for legacy reasons to provide backwards
* compatibility. It will not exist at runtime and should not be used
* under any circumstances.
*
* @param shooter the {@link LivingEntity} that shot this projectile
*/
@Deprecated
void _INVALID_setShooter(LivingEntity shooter);
/**
* Determine if this projectile should bounce or not when it hits.
*
* If a small fireball does not bounce it will set the target on fire.
*
* @return true if it should bounce.
*/
boolean doesBounce();
/**
* Set whether or not this projectile should bounce or not when it hits
* something.
*
* @param doesBounce whether or not it should bounce.
*/
void setBounce(boolean doesBounce);
}
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