org.bukkit.entity.TNTPrimed Maven / Gradle / Ivy
package org.bukkit.entity;
/**
* Represents a Primed TNT.
*/
public interface TNTPrimed extends Explosive {
/**
* Retrieve the number of ticks until the explosion of this TNTPrimed
* entity
*
* @return the number of ticks until this TNTPrimed explodes
*/
int getFuseTicks();
/**
* Set the number of ticks until the TNT blows up after being primed.
*
* @param fuseTicks The fuse ticks
*/
void setFuseTicks(int fuseTicks);
/**
* Gets the source of this primed TNT. The source is the entity
* responsible for the creation of this primed TNT. (I.E. player ignites
* TNT with flint and steel.) Take note that this can be null if there is
* no suitable source. (created by the {@link
* org.bukkit.World#spawn(Location, Class)} method, for example.)
*
* The source will become null if the chunk this primed TNT is in is
* unloaded then reloaded. If the source Entity becomes invalidated for
* any reason, such being removed from the world, the returned value will
* be null.
*
* @return the source of this primed TNT
*/
Entity getSource();
}
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