
org.bukkit.event.block.BlockPlaceEvent Maven / Gradle / Ivy
Show all versions of walk-server Show documentation
package org.bukkit.event.block;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
import org.bukkit.inventory.ItemStack;
/**
* Called when a block is placed by a player.
*
* If a Block Place event is cancelled, the block will not be placed.
*/
public class BlockPlaceEvent extends BlockEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
protected boolean cancel;
protected boolean canBuild;
protected Block placedAgainst;
protected BlockState replacedBlockState;
protected ItemStack itemInHand;
protected Player player;
public BlockPlaceEvent(final Block placedBlock, final BlockState replacedBlockState, final Block placedAgainst, final ItemStack itemInHand, final Player thePlayer, final boolean canBuild) {
super(placedBlock);
this.placedAgainst = placedAgainst;
this.itemInHand = itemInHand;
this.player = thePlayer;
this.replacedBlockState = replacedBlockState;
this.canBuild = canBuild;
cancel = false;
}
public static HandlerList getHandlerList() {
return handlers;
}
public boolean isCancelled() {
return cancel;
}
public void setCancelled(boolean cancel) {
this.cancel = cancel;
}
/**
* Gets the player who placed the block involved in this event.
*
* @return The Player who placed the block involved in this event
*/
public Player getPlayer() {
return player;
}
/**
* Clarity method for getting the placed block. Not really needed except
* for reasons of clarity.
*
* @return The Block that was placed
*/
public Block getBlockPlaced() {
return getBlock();
}
/**
* Gets the BlockState for the block which was replaced. Material type air
* mostly.
*
* @return The BlockState for the block which was replaced.
*/
public BlockState getBlockReplacedState() {
return this.replacedBlockState;
}
/**
* Gets the block that this block was placed against
*
* @return Block the block that the new block was placed against
*/
public Block getBlockAgainst() {
return placedAgainst;
}
/**
* Gets the item in the player's hand when they placed the block.
*
* @return The ItemStack for the item in the player's hand when they
* placed the block
*/
public ItemStack getItemInHand() {
return itemInHand;
}
/**
* Gets the value whether the player would be allowed to build here.
* Defaults to spawn if the server was going to stop them (such as, the
* player is in Spawn). Note that this is an entirely different check
* than BLOCK_CANBUILD, as this refers to a player, not universe-physics
* rule like cactus on dirt.
*
* @return boolean whether the server would allow a player to build here
*/
public boolean canBuild() {
return this.canBuild;
}
/**
* Sets the canBuild state of this event. Set to true if you want the
* player to be able to build.
*
* @param canBuild true if you want the player to be able to build
*/
public void setBuild(boolean canBuild) {
this.canBuild = canBuild;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
}