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org.bukkit.event.entity.HorseJumpEvent Maven / Gradle / Ivy

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package org.bukkit.event.entity;

import org.bukkit.entity.Horse;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;

/**
 * Called when a horse jumps.
 */
public class HorseJumpEvent extends EntityEvent implements Cancellable {
  private static final HandlerList handlers = new HandlerList();
  private boolean cancelled;
  private float power;

  public HorseJumpEvent(final Horse horse, final float power) {
    super(horse);
    this.power = power;
  }

  public static HandlerList getHandlerList() {
    return handlers;
  }

  public boolean isCancelled() {
    return cancelled;
  }

  public void setCancelled(boolean cancel) {
    cancelled = cancel;
  }

  @Override
  public Horse getEntity() {
    return (Horse) entity;
  }

  /**
   * Gets the power of the jump.
   * 

* Power is a value that defines how much of the horse's jump strength * should be used for the jump. Power is effectively multiplied times * the horse's jump strength to determine how high the jump is; 0 * represents no jump strength while 1 represents full jump strength. * Setting power to a value above 1 will use additional jump strength * that the horse does not usually have. *

* Power does not affect how high the horse is capable of jumping, only * how much of its jumping capability will be used in this jump. To set * the horse's overall jump strength, see {@link * Horse#setJumpStrength(double)}. * * @return jump strength */ public float getPower() { return power; } /** * Sets the power of the jump. *

* Jump power can be set to a value above 1.0 which will increase the * strength of this jump above the horse's actual jump strength. *

* Setting the jump power to 0 will result in the jump animation still * playing, but the horse not leaving the ground. Only canceling this * event will result in no jump animation at all. * * @param power power of the jump */ public void setPower(float power) { this.power = power; } @Override public HandlerList getHandlers() { return handlers; } }





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