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package org.bukkit.map;
import org.bukkit.entity.Player;
/**
* Represents a renderer for a map.
*/
public abstract class MapRenderer {
private final boolean contextual;
/**
* Initialize the map renderer base to be non-contextual. See {@link
* #isContextual()}.
*/
public MapRenderer() {
this(false);
}
/**
* Initialize the map renderer base with the given contextual status.
*
* @param contextual Whether the renderer is contextual. See {@link
* #isContextual()}.
*/
public MapRenderer(boolean contextual) {
this.contextual = contextual;
}
/**
* Get whether the renderer is contextual, i.e. has different canvases for
* different players.
*
* @return True if contextual, false otherwise.
*/
final public boolean isContextual() {
return contextual;
}
/**
* Initialize this MapRenderer for the given map.
*
* @param map The MapView being initialized.
*/
public void initialize(MapView map) {
}
/**
* Render to the given map.
*
* @param map The MapView being rendered to.
* @param canvas The canvas to use for rendering.
* @param player The player who triggered the rendering.
*/
abstract public void render(MapView map, MapCanvas canvas, Player player);
}
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