
org.spigotmc.event.player.PlayerSpawnLocationEvent Maven / Gradle / Ivy
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package org.spigotmc.event.player;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.event.player.PlayerEvent;
/**
* Called when player is about to spawn in a world after joining the server.
*/
public class PlayerSpawnLocationEvent extends PlayerEvent {
private static final HandlerList handlers = new HandlerList();
private Location spawnLocation;
public PlayerSpawnLocationEvent(final Player who, Location spawnLocation) {
super(who);
this.spawnLocation = spawnLocation;
}
public static HandlerList getHandlerList() {
return handlers;
}
/**
* Gets player's spawn location.
* If the player {@link Player#hasPlayedBefore()}, it's going to default to the location inside player.dat file.
* For new players, the default spawn location is spawn of the main Bukkit world.
*
* @return the spawn location
*/
public Location getSpawnLocation() {
return spawnLocation;
}
/**
* Sets player's spawn location.
*
* @param location the spawn location
*/
public void setSpawnLocation(Location location) {
this.spawnLocation = location;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
}
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