
org.bukkit.event.player.PlayerMoveEvent Maven / Gradle / Ivy
package org.bukkit.event.player;
import com.google.common.base.Preconditions;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
/**
* Holds information for player movement events
*/
public class PlayerMoveEvent extends PlayerEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancel = false;
private Location from;
private Location to;
public PlayerMoveEvent(final Player player, final Location from, final Location to) {
super(player);
this.from = from;
this.to = to;
}
public static HandlerList getHandlerList() {
return handlers;
}
/**
* Gets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins
*
* If a move or teleport event is cancelled, the player will be moved or
* teleported back to the Location as defined by getFrom(). This will not
* fire an event
*
* @return true if this event is cancelled
*/
public boolean isCancelled() {
return cancel;
}
/**
* Sets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins
*
* If a move or teleport event is cancelled, the player will be moved or
* teleported back to the Location as defined by getFrom(). This will not
* fire an event
*
* @param cancel true if you wish to cancel this event
*/
public void setCancelled(boolean cancel) {
this.cancel = cancel;
}
/**
* Gets the location this player moved from
*
* @return Location the player moved from
*/
public Location getFrom() {
return from;
}
/**
* Sets the location to mark as where the player moved from
*
* @param from New location to mark as the players previous location
*/
public void setFrom(Location from) {
validateLocation(from);
this.from = from;
}
/**
* Gets the location this player moved to
*
* @return Location the player moved to
*/
public Location getTo() {
return to;
}
/**
* Sets the location that this player will move to
*
* @param to New Location this player will move to
*/
public void setTo(Location to) {
validateLocation(to);
this.to = to;
}
private void validateLocation(Location loc) {
Preconditions.checkArgument(loc != null, "Cannot use null location!");
Preconditions.checkArgument(loc.getWorld() != null, "Cannot use null location with null world!");
}
@Override
public HandlerList getHandlers() {
return handlers;
}
}