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org.bukkit.event.player.PlayerMoveEvent Maven / Gradle / Ivy

package org.bukkit.event.player;

import com.google.common.base.Preconditions;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;

/**
 * Holds information for player movement events
 */
public class PlayerMoveEvent extends PlayerEvent implements Cancellable {
  private static final HandlerList handlers = new HandlerList();
  private boolean cancel = false;
  private Location from;
  private Location to;

  public PlayerMoveEvent(final Player player, final Location from, final Location to) {
    super(player);
    this.from = from;
    this.to = to;
  }

  public static HandlerList getHandlerList() {
    return handlers;
  }

  /**
   * Gets the cancellation state of this event. A cancelled event will not
   * be executed in the server, but will still pass to other plugins
   * 

* If a move or teleport event is cancelled, the player will be moved or * teleported back to the Location as defined by getFrom(). This will not * fire an event * * @return true if this event is cancelled */ public boolean isCancelled() { return cancel; } /** * Sets the cancellation state of this event. A cancelled event will not * be executed in the server, but will still pass to other plugins *

* If a move or teleport event is cancelled, the player will be moved or * teleported back to the Location as defined by getFrom(). This will not * fire an event * * @param cancel true if you wish to cancel this event */ public void setCancelled(boolean cancel) { this.cancel = cancel; } /** * Gets the location this player moved from * * @return Location the player moved from */ public Location getFrom() { return from; } /** * Sets the location to mark as where the player moved from * * @param from New location to mark as the players previous location */ public void setFrom(Location from) { validateLocation(from); this.from = from; } /** * Gets the location this player moved to * * @return Location the player moved to */ public Location getTo() { return to; } /** * Sets the location that this player will move to * * @param to New Location this player will move to */ public void setTo(Location to) { validateLocation(to); this.to = to; } private void validateLocation(Location loc) { Preconditions.checkArgument(loc != null, "Cannot use null location!"); Preconditions.checkArgument(loc.getWorld() != null, "Cannot use null location with null world!"); } @Override public HandlerList getHandlers() { return handlers; } }





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