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package mdlaf.shadows;
/*
 * $Id: mdlaf.shadows.DropShadowBorder.java,v 1.10 2005/10/13 17:19:34 rbair Exp $
 *
 * Copyright 2004 Sun Microsystems, Inc., 4150 Network Circle,
 * Santa Clara, California 95054, U.S.A. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */
import javax.swing.UIManager;
import javax.swing.border.AbstractBorder;
import javax.swing.border.Border;
import java.awt.Color;
import java.awt.Component;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Insets;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.geom.RoundRectangle2D;
import java.awt.image.BufferedImage;
import java.awt.image.ConvolveOp;
import java.awt.image.Kernel;
import java.util.HashMap;
import java.util.Map;

/**
 * Implements a DropShadow for components. In general, the mdlaf.shadows.DropShadowBorder will
 * work with any rectangular components that do not have a default border installed
 * as part of the look and feel, or otherwise. For example, mdlaf.shadows.DropShadowBorder works
 * wonderfully with JPanel, but horribly with JComboBox.
 *
 * @author rbair
 */
public class DropShadowBorder extends AbstractBorder implements Border {

	private static final Map> CACHE =  new HashMap> ();
	private Color lineColor;
	private int lineWidth;
	private int shadowSize;
	private float shadowOpacity;
	private int cornerSize;
	private boolean showTopShadow;
	private boolean showLeftShadow;
	private boolean showBottomShadow;
	private boolean showRightShadow;

	public DropShadowBorder () {
		this (UIManager.getColor ("Control"), 1, 5);
	}

	public DropShadowBorder (Color lineColor, int lineWidth, int shadowSize) {
		this (lineColor, lineWidth, shadowSize, .5f, 12, false, false, true, true);
	}

	public DropShadowBorder (Color lineColor, int lineWidth, boolean showLeftShadow) {
		this (lineColor, lineWidth, 5, .5f, 12, false, showLeftShadow, true, true);
	}

	public DropShadowBorder (Color lineColor, int lineWidth, int shadowSize,
	                         float shadowOpacity, int cornerSize, boolean showTopShadow,
	                         boolean showLeftShadow, boolean showBottomShadow, boolean showRightShadow) {
		this.lineColor = lineColor;
		this.lineWidth = lineWidth;
		this.shadowSize = shadowSize;
		this.shadowOpacity = shadowOpacity;
		this.cornerSize = cornerSize;
		this.showTopShadow = showTopShadow;
		this.showLeftShadow = showLeftShadow;
		this.showBottomShadow = showBottomShadow;
		this.showRightShadow = showRightShadow;
	}


	public void paintBorder (Component c, Graphics graphics, int x, int y, int width, int height) {
		/*
		 * 1) Get images for this border
		 * 2) Paint the images for each side of the border that should be painted
		 */
		Map images = getImages (null);

		//compute the edges of the components -- not including the border
		//Insets borderInsets = getBorderInsets (c);
		// int leftEdge = x + borderInsets.left - lineWidth;
		// int rightEdge = x + width - borderInsets.right;
		// int topEdge = y + borderInsets.top - lineWidth;
		// int bottomEdge = y + height - borderInsets.bottom;
		Graphics2D g2 = (Graphics2D) graphics;
		g2.setColor (lineColor);

		//The location and size of the shadows depends on which shadows are being
		//drawn. For instance, if the left & bottom shadows are being drawn, then
		//the left shadows extends all the way down to the corner, a corner is drawn,
		//and then the bottom shadows begins at the corner. If, however, only the
		//bottom shadows is drawn, then the bottom-left corner is drawn to the
		//right of the corner, and the bottom shadows is somewhat shorter than before.

		Point topLeftShadowPoint = null;
		if (showLeftShadow || showTopShadow) {
			topLeftShadowPoint = new Point ();
			if (showLeftShadow && !showTopShadow) {
				topLeftShadowPoint.setLocation (x, y + shadowSize);
			}
			else if (showLeftShadow && showTopShadow) {
				topLeftShadowPoint.setLocation (x, y);
			}
			else if (!showLeftShadow && showTopShadow) {
				topLeftShadowPoint.setLocation (x + shadowSize, y);
			}
		}

		Point bottomLeftShadowPoint = null;
		if (showLeftShadow || showBottomShadow) {
			bottomLeftShadowPoint = new Point ();
			if (showLeftShadow && !showBottomShadow) {
				bottomLeftShadowPoint.setLocation (x, y + height - shadowSize - shadowSize);
			}
			else if (showLeftShadow && showBottomShadow) {
				bottomLeftShadowPoint.setLocation (x, y + height - shadowSize);
			}
			else if (!showLeftShadow && showBottomShadow) {
				bottomLeftShadowPoint.setLocation (x + shadowSize, y + height - shadowSize);
			}
		}

		Point bottomRightShadowPoint = null;
		if (showRightShadow || showBottomShadow) {
			bottomRightShadowPoint = new Point ();
			if (showRightShadow && !showBottomShadow) {
				bottomRightShadowPoint.setLocation (x + width - shadowSize, y + height - shadowSize - shadowSize);
			}
			else if (showRightShadow && showBottomShadow) {
				bottomRightShadowPoint.setLocation (x + width - shadowSize, y + height - shadowSize);
			}
			else if (!showRightShadow && showBottomShadow) {
				bottomRightShadowPoint.setLocation (x + width - shadowSize - shadowSize, y + height - shadowSize);
			}
		}

		Point topRightShadowPoint = null;
		if (showRightShadow || showTopShadow) {
			topRightShadowPoint = new Point ();
			if (showRightShadow && !showTopShadow) {
				topRightShadowPoint.setLocation (x + width - shadowSize, y + shadowSize);
			}
			else if (showRightShadow && showTopShadow) {
				topRightShadowPoint.setLocation (x + width - shadowSize, y);
			}
			else if (!showRightShadow && showTopShadow) {
				topRightShadowPoint.setLocation (x + width - shadowSize - shadowSize, y);
			}
		}

		if (showLeftShadow) {
			Rectangle leftShadowRect = new Rectangle (x, (int) (topLeftShadowPoint.getY () + shadowSize), shadowSize, (int) (bottomLeftShadowPoint.getY () - topLeftShadowPoint.getY () - shadowSize));
			g2.drawImage (images.get (Position.LEFT).getScaledInstance (leftShadowRect.width, leftShadowRect.height, Image.SCALE_FAST), leftShadowRect.x, leftShadowRect.y, null);
		}

		if (showBottomShadow) {
			Rectangle bottomShadowRect = new Rectangle ((int) (bottomLeftShadowPoint.getX () + shadowSize), y + height - shadowSize, (int) (bottomRightShadowPoint.getX () - bottomLeftShadowPoint.getX () - shadowSize), shadowSize);
			g2.drawImage (images.get (Position.BOTTOM).getScaledInstance (bottomShadowRect.width, bottomShadowRect.height, Image.SCALE_FAST), bottomShadowRect.x, bottomShadowRect.y, null);
		}

		if (showRightShadow) {
			Rectangle rightShadowRect = new Rectangle (x + width - shadowSize, (int) (topRightShadowPoint.getY () + shadowSize), shadowSize, (int) (bottomRightShadowPoint.getY () - topRightShadowPoint.getY () - shadowSize));
			g2.drawImage (images.get (Position.RIGHT).getScaledInstance (rightShadowRect.width, rightShadowRect.height, Image.SCALE_FAST), rightShadowRect.x, rightShadowRect.y, null);
		}

		if (showTopShadow) {
			Rectangle topShadowRect = new Rectangle ((int) topLeftShadowPoint.getX () + shadowSize, y, (int) (topRightShadowPoint.getX () - topLeftShadowPoint.getX () - shadowSize), shadowSize);
			g2.drawImage (images.get (Position.TOP).getScaledInstance (topShadowRect.width, topShadowRect.height, Image.SCALE_FAST), topShadowRect.x, topShadowRect.y, null);
		}

		if (showLeftShadow || showTopShadow) {
			g2.drawImage (images.get (Position.TOP_LEFT), null, (int) topLeftShadowPoint.getX (), (int) topLeftShadowPoint.getY ());
		}
		if (showLeftShadow || showBottomShadow) {
			g2.drawImage (images.get (Position.BOTTOM_LEFT), null, (int) bottomLeftShadowPoint.getX (), (int) bottomLeftShadowPoint.getY ());
		}
		if (showRightShadow || showBottomShadow) {
			g2.drawImage (images.get (Position.BOTTOM_RIGHT), null, (int) bottomRightShadowPoint.getX (), (int) bottomRightShadowPoint.getY ());
		}
		if (showRightShadow || showTopShadow) {
			g2.drawImage (images.get (Position.TOP_RIGHT), null, (int) topRightShadowPoint.getX (), (int) topRightShadowPoint.getY ());
		}
	}

	private Map getImages (Graphics2D g2) {
		//first, check to see if an image for this size has already been rendered
		//if so, use the cache. Else, draw and save
		Map images = CACHE.get (shadowSize);
		if (images == null) {
			images = new HashMap ();

			/*
			 * Do draw a drop shadows, I have to:
			 *  1) Create a rounded rectangle
			 *  2) Create a BufferedImage to draw the rounded rect in
			 *  3) Translate the graphics for the image, so that the rectangle
			 *     is centered in the drawn space. The border around the rectangle
			 *     needs to be shadowWidth wide, so that there is space for the
			 *     shadows to be drawn.
			 *  4) Draw the rounded rect as black, with an opacity of 50%
			 *  5) Create the BLUR_KERNEL
			 *  6) Blur the image
			 *  7) copy off the corners, sides, etc into images to be used for
			 *     drawing the Border
			 */
			int rectWidth = cornerSize + 1;
			RoundRectangle2D rect = new RoundRectangle2D.Double (0, 0, rectWidth, rectWidth, cornerSize, cornerSize);
			int imageWidth = rectWidth + shadowSize * 2;
			BufferedImage image = new BufferedImage (imageWidth, imageWidth, BufferedImage.TYPE_INT_ARGB);
			Graphics2D buffer = (Graphics2D) image.getGraphics ();
			buffer.setRenderingHint (RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
			buffer.setRenderingHint (RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
			buffer.setRenderingHint (RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
			buffer.setRenderingHint (RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
			buffer.setColor (new Color (0.0f, 0.0f, 0.0f, shadowOpacity));
			buffer.translate (shadowSize, shadowSize);
			buffer.fill (rect);
			float blurry = 1.0f / (float) (shadowSize * shadowSize);//1.0f / (float)(shadowSize * shadowSize);
			float[] blurKernel = new float[shadowSize * shadowSize];
			for (int i = 0; i < blurKernel.length; i++) {
				blurKernel[i] = blurry;
			}
			ConvolveOp blur = new ConvolveOp (new Kernel (shadowSize, shadowSize, blurKernel));
			BufferedImage targetImage = new BufferedImage (imageWidth, imageWidth, BufferedImage.TYPE_INT_ARGB);
			((Graphics2D) targetImage.getGraphics ()).drawImage (image, blur, -(shadowSize / 2), -(shadowSize / 2));

			int x = 1;
			int y = 1;
			int w = shadowSize;
			int h = shadowSize;
			images.put (Position.TOP_LEFT, targetImage.getSubimage (x, y, w, h));
			x = 1;
			y = h;
			w = shadowSize;
			h = 1;
			images.put (Position.LEFT, targetImage.getSubimage (x, y, w, h));
			x = 1;
			y = rectWidth;
			w = shadowSize;
			h = shadowSize;
			images.put (Position.BOTTOM_LEFT, targetImage.getSubimage (x, y, w, h));
			x = cornerSize + 1;
			y = rectWidth;
			w = 1;
			h = shadowSize;
			images.put (Position.BOTTOM, targetImage.getSubimage (x, y, w, h));
			x = rectWidth;
			y = x;
			w = shadowSize;
			h = shadowSize;
			images.put (Position.BOTTOM_RIGHT, targetImage.getSubimage (x, y, w, h));
			x = rectWidth;
			y = cornerSize + 1;
			w = shadowSize;
			h = 1;
			images.put (Position.RIGHT, targetImage.getSubimage (x, y, w, h));
			x = rectWidth;
			y = 1;
			w = shadowSize;
			h = shadowSize;
			images.put (Position.TOP_RIGHT, targetImage.getSubimage (x, y, w, h));
			x = shadowSize;
			y = 1;
			w = 1;
			h = shadowSize;
			images.put (Position.TOP, targetImage.getSubimage (x, y, w, h));

			buffer.dispose ();
			image.flush ();
		}
		return images;
	}

	public Insets getBorderInsets (Component c) {
		int top = 4 + (showTopShadow ? lineWidth + shadowSize : lineWidth);
		int left = 4 + (showLeftShadow ? lineWidth + shadowSize : lineWidth);
		int bottom = 4 + (showBottomShadow ? lineWidth + shadowSize : lineWidth);
		int right = 4 + (showRightShadow ? lineWidth + shadowSize : lineWidth);

		return new Insets (top, left, bottom, right);
	}

	public boolean isBorderOpaque () {
		return true;
	}

	public boolean isShowTopShadow () {
		return showTopShadow;
	}

	public boolean isShowLeftShadow () {
		return showLeftShadow;
	}

	public boolean isShowRightShadow () {
		return showRightShadow;
	}

	public boolean isShowBottomShadow () {
		return showBottomShadow;
	}

	public int getLineWidth () {
		return lineWidth;
	}

	public Color getLineColor () {
		return lineColor;
	}

	public int getShadowSize () {
		return shadowSize;
	}

	public float getShadowOpacity () {
		return shadowOpacity;
	}

	public int getCornerSize () {
		return cornerSize;
	}

	private enum Position {
		TOP, TOP_LEFT, LEFT, BOTTOM_LEFT,
		BOTTOM, BOTTOM_RIGHT, RIGHT, TOP_RIGHT
	}
}




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