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/*
 * $Id: mdlaf.shadows.DropShadowBorder.java,v 1.10 2005/10/13 17:19:34 rbair Exp $
 *
 * Copyright 2004 Sun Microsystems, Inc., 4150 Network Circle,
 * Santa Clara, California 95054, U.S.A. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */
package mdlaf.shadows;

import java.awt.Color;
import java.awt.Component;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Insets;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.geom.RoundRectangle2D;
import java.awt.image.BufferedImage;
import java.awt.image.ConvolveOp;
import java.awt.image.Kernel;
import java.util.HashMap;
import java.util.Map;
import javax.swing.UIManager;
import javax.swing.border.AbstractBorder;
import javax.swing.border.Border;

/**
 * Implements a DropShadow for components. In general, the mdlaf.shadows.DropShadowBorder will work
 * with any rectangular components that do not have a default border installed as part of the look
 * and feel, or otherwise. For example, mdlaf.shadows.DropShadowBorder works wonderfully with
 * JPanel, but horribly with JComboBox.
 *
 * @author rbair
 */
public class DropShadowBorder extends AbstractBorder implements Border {

  private static final Map> CACHE =
      new HashMap>();
  private Color lineColor;
  private int lineWidth;
  private int shadowSize;
  private float shadowOpacity;
  private int cornerSize;
  private boolean showTopShadow;
  private boolean showLeftShadow;
  private boolean showBottomShadow;
  private boolean showRightShadow;

  public DropShadowBorder() {
    this(UIManager.getColor("Control"), 1, 5);
  }

  public DropShadowBorder(Color lineColor, int lineWidth, int shadowSize) {
    this(lineColor, lineWidth, shadowSize, .5f, 12, false, false, true, true);
  }

  public DropShadowBorder(Color lineColor, int lineWidth, boolean showLeftShadow) {
    this(lineColor, lineWidth, 5, .5f, 12, false, showLeftShadow, true, true);
  }

  public DropShadowBorder(
      Color lineColor,
      int lineWidth,
      int shadowSize,
      float shadowOpacity,
      int cornerSize,
      boolean showTopShadow,
      boolean showLeftShadow,
      boolean showBottomShadow,
      boolean showRightShadow) {
    this.lineColor = lineColor;
    this.lineWidth = lineWidth;
    this.shadowSize = shadowSize;
    this.shadowOpacity = shadowOpacity;
    this.cornerSize = cornerSize;
    this.showTopShadow = showTopShadow;
    this.showLeftShadow = showLeftShadow;
    this.showBottomShadow = showBottomShadow;
    this.showRightShadow = showRightShadow;
  }

  public void paintBorder(Component c, Graphics graphics, int x, int y, int width, int height) {
    /*
     * 1) Get images for this border
     * 2) Paint the images for each side of the border that should be painted
     */
    Map images = getImages(null);

    // compute the edges of the components -- not including the border
    // Insets borderInsets = getBorderInsets (c);
    // int leftEdge = x + borderInsets.left - lineWidth;
    // int rightEdge = x + width - borderInsets.right;
    // int topEdge = y + borderInsets.top - lineWidth;
    // int bottomEdge = y + height - borderInsets.bottom;
    Graphics2D g2 = (Graphics2D) graphics;
    g2.setColor(lineColor);

    // The location and size of the shadows depends on which shadows are being
    // drawn. For instance, if the left & bottom shadows are being drawn, then
    // the left shadows extends all the way down to the corner, a corner is drawn,
    // and then the bottom shadows begins at the corner. If, however, only the
    // bottom shadows is drawn, then the bottom-left corner is drawn to the
    // right of the corner, and the bottom shadows is somewhat shorter than before.

    Point topLeftShadowPoint = null;
    if (showLeftShadow || showTopShadow) {
      topLeftShadowPoint = new Point();
      if (showLeftShadow && !showTopShadow) {
        topLeftShadowPoint.setLocation(x, y + shadowSize);
      } else if (showLeftShadow && showTopShadow) {
        topLeftShadowPoint.setLocation(x, y);
      } else if (!showLeftShadow && showTopShadow) {
        topLeftShadowPoint.setLocation(x + shadowSize, y);
      }
    }

    Point bottomLeftShadowPoint = null;
    if (showLeftShadow || showBottomShadow) {
      bottomLeftShadowPoint = new Point();
      if (showLeftShadow && !showBottomShadow) {
        bottomLeftShadowPoint.setLocation(x, y + height - shadowSize - shadowSize);
      } else if (showLeftShadow && showBottomShadow) {
        bottomLeftShadowPoint.setLocation(x, y + height - shadowSize);
      } else if (!showLeftShadow && showBottomShadow) {
        bottomLeftShadowPoint.setLocation(x + shadowSize, y + height - shadowSize);
      }
    }

    Point bottomRightShadowPoint = null;
    if (showRightShadow || showBottomShadow) {
      bottomRightShadowPoint = new Point();
      if (showRightShadow && !showBottomShadow) {
        bottomRightShadowPoint.setLocation(
            x + width - shadowSize, y + height - shadowSize - shadowSize);
      } else if (showRightShadow && showBottomShadow) {
        bottomRightShadowPoint.setLocation(x + width - shadowSize, y + height - shadowSize);
      } else if (!showRightShadow && showBottomShadow) {
        bottomRightShadowPoint.setLocation(
            x + width - shadowSize - shadowSize, y + height - shadowSize);
      }
    }

    Point topRightShadowPoint = null;
    if (showRightShadow || showTopShadow) {
      topRightShadowPoint = new Point();
      if (showRightShadow && !showTopShadow) {
        topRightShadowPoint.setLocation(x + width - shadowSize, y + shadowSize);
      } else if (showRightShadow && showTopShadow) {
        topRightShadowPoint.setLocation(x + width - shadowSize, y);
      } else if (!showRightShadow && showTopShadow) {
        topRightShadowPoint.setLocation(x + width - shadowSize - shadowSize, y);
      }
    }

    if (showLeftShadow) {
      Rectangle leftShadowRect =
          new Rectangle(
              x,
              (int) (topLeftShadowPoint.getY() + shadowSize),
              shadowSize,
              (int) (bottomLeftShadowPoint.getY() - topLeftShadowPoint.getY() - shadowSize));
      g2.drawImage(
          images
              .get(Position.LEFT)
              .getScaledInstance(leftShadowRect.width, leftShadowRect.height, Image.SCALE_FAST),
          leftShadowRect.x,
          leftShadowRect.y,
          null);
    }

    if (showBottomShadow) {
      Rectangle bottomShadowRect =
          new Rectangle(
              (int) (bottomLeftShadowPoint.getX() + shadowSize),
              y + height - shadowSize,
              (int) (bottomRightShadowPoint.getX() - bottomLeftShadowPoint.getX() - shadowSize),
              shadowSize);
      g2.drawImage(
          images
              .get(Position.BOTTOM)
              .getScaledInstance(bottomShadowRect.width, bottomShadowRect.height, Image.SCALE_FAST),
          bottomShadowRect.x,
          bottomShadowRect.y,
          null);
    }

    if (showRightShadow) {
      Rectangle rightShadowRect =
          new Rectangle(
              x + width - shadowSize,
              (int) (topRightShadowPoint.getY() + shadowSize),
              shadowSize,
              (int) (bottomRightShadowPoint.getY() - topRightShadowPoint.getY() - shadowSize));
      g2.drawImage(
          images
              .get(Position.RIGHT)
              .getScaledInstance(rightShadowRect.width, rightShadowRect.height, Image.SCALE_FAST),
          rightShadowRect.x,
          rightShadowRect.y,
          null);
    }

    if (showTopShadow) {
      Rectangle topShadowRect =
          new Rectangle(
              (int) topLeftShadowPoint.getX() + shadowSize,
              y,
              (int) (topRightShadowPoint.getX() - topLeftShadowPoint.getX() - shadowSize),
              shadowSize);
      g2.drawImage(
          images
              .get(Position.TOP)
              .getScaledInstance(topShadowRect.width, topShadowRect.height, Image.SCALE_FAST),
          topShadowRect.x,
          topShadowRect.y,
          null);
    }

    if (showLeftShadow || showTopShadow) {
      g2.drawImage(
          images.get(Position.TOP_LEFT),
          null,
          (int) topLeftShadowPoint.getX(),
          (int) topLeftShadowPoint.getY());
    }
    if (showLeftShadow || showBottomShadow) {
      g2.drawImage(
          images.get(Position.BOTTOM_LEFT),
          null,
          (int) bottomLeftShadowPoint.getX(),
          (int) bottomLeftShadowPoint.getY());
    }
    if (showRightShadow || showBottomShadow) {
      g2.drawImage(
          images.get(Position.BOTTOM_RIGHT),
          null,
          (int) bottomRightShadowPoint.getX(),
          (int) bottomRightShadowPoint.getY());
    }
    if (showRightShadow || showTopShadow) {
      g2.drawImage(
          images.get(Position.TOP_RIGHT),
          null,
          (int) topRightShadowPoint.getX(),
          (int) topRightShadowPoint.getY());
    }
  }

  private Map getImages(Graphics2D g2) {
    // first, check to see if an image for this size has already been rendered
    // if so, use the cache. Else, draw and save
    Map images = CACHE.get(shadowSize);
    if (images == null) {
      images = new HashMap();

      /*
       * Do draw a drop shadows, I have to:
       *  1) Create a rounded rectangle
       *  2) Create a BufferedImage to draw the rounded rect in
       *  3) Translate the graphics for the image, so that the rectangle
       *     is centered in the drawn space. The border around the rectangle
       *     needs to be shadowWidth wide, so that there is space for the
       *     shadows to be drawn.
       *  4) Draw the rounded rect as black, with an opacity of 50%
       *  5) Create the BLUR_KERNEL
       *  6) Blur the image
       *  7) copy off the corners, sides, etc into images to be used for
       *     drawing the Border
       */
      int rectWidth = cornerSize + 1;
      RoundRectangle2D rect =
          new RoundRectangle2D.Double(0, 0, rectWidth, rectWidth, cornerSize, cornerSize);
      int imageWidth = rectWidth + shadowSize * 2;
      BufferedImage image = new BufferedImage(imageWidth, imageWidth, BufferedImage.TYPE_INT_ARGB);
      Graphics2D buffer = (Graphics2D) image.getGraphics();
      buffer.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
      buffer.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
      buffer.setRenderingHint(
          RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
      buffer.setRenderingHint(
          RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
      buffer.setColor(new Color(0.0f, 0.0f, 0.0f, shadowOpacity));
      buffer.translate(shadowSize, shadowSize);
      buffer.fill(rect);
      float blurry =
          1.0f / (float) (shadowSize * shadowSize); // 1.0f / (float)(shadowSize * shadowSize);
      float[] blurKernel = new float[shadowSize * shadowSize];
      for (int i = 0; i < blurKernel.length; i++) {
        blurKernel[i] = blurry;
      }
      ConvolveOp blur = new ConvolveOp(new Kernel(shadowSize, shadowSize, blurKernel));
      BufferedImage targetImage =
          new BufferedImage(imageWidth, imageWidth, BufferedImage.TYPE_INT_ARGB);
      ((Graphics2D) targetImage.getGraphics())
          .drawImage(image, blur, -(shadowSize / 2), -(shadowSize / 2));

      int x = 1;
      int y = 1;
      int w = shadowSize;
      int h = shadowSize;
      images.put(Position.TOP_LEFT, targetImage.getSubimage(x, y, w, h));
      x = 1;
      y = h;
      w = shadowSize;
      h = 1;
      images.put(Position.LEFT, targetImage.getSubimage(x, y, w, h));
      x = 1;
      y = rectWidth;
      w = shadowSize;
      h = shadowSize;
      images.put(Position.BOTTOM_LEFT, targetImage.getSubimage(x, y, w, h));
      x = cornerSize + 1;
      y = rectWidth;
      w = 1;
      h = shadowSize;
      images.put(Position.BOTTOM, targetImage.getSubimage(x, y, w, h));
      x = rectWidth;
      y = x;
      w = shadowSize;
      h = shadowSize;
      images.put(Position.BOTTOM_RIGHT, targetImage.getSubimage(x, y, w, h));
      x = rectWidth;
      y = cornerSize + 1;
      w = shadowSize;
      h = 1;
      images.put(Position.RIGHT, targetImage.getSubimage(x, y, w, h));
      x = rectWidth;
      y = 1;
      w = shadowSize;
      h = shadowSize;
      images.put(Position.TOP_RIGHT, targetImage.getSubimage(x, y, w, h));
      x = shadowSize;
      y = 1;
      w = 1;
      h = shadowSize;
      images.put(Position.TOP, targetImage.getSubimage(x, y, w, h));

      buffer.dispose();
      image.flush();
    }
    return images;
  }

  public Insets getBorderInsets(Component c) {
    int top = 4 + (showTopShadow ? lineWidth + shadowSize : lineWidth);
    int left = 4 + (showLeftShadow ? lineWidth + shadowSize : lineWidth);
    int bottom = 4 + (showBottomShadow ? lineWidth + shadowSize : lineWidth);
    int right = 4 + (showRightShadow ? lineWidth + shadowSize : lineWidth);

    return new Insets(top, left, bottom, right);
  }

  public boolean isBorderOpaque() {
    return true;
  }

  public boolean isShowTopShadow() {
    return showTopShadow;
  }

  public boolean isShowLeftShadow() {
    return showLeftShadow;
  }

  public boolean isShowRightShadow() {
    return showRightShadow;
  }

  public boolean isShowBottomShadow() {
    return showBottomShadow;
  }

  public int getLineWidth() {
    return lineWidth;
  }

  public Color getLineColor() {
    return lineColor;
  }

  public int getShadowSize() {
    return shadowSize;
  }

  public float getShadowOpacity() {
    return shadowOpacity;
  }

  public int getCornerSize() {
    return cornerSize;
  }

  private enum Position {
    TOP,
    TOP_LEFT,
    LEFT,
    BOTTOM_LEFT,
    BOTTOM,
    BOTTOM_RIGHT,
    RIGHT,
    TOP_RIGHT
  }
}




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