commonMain.com.bselzer.gw2.v2.model.enumeration.EffectName.kt Maven / Gradle / Ivy
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Enumerations for Guild Wars 2 API models.
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package com.bselzer.gw2.v2.model.enumeration
import kotlinx.serialization.SerialName
import kotlinx.serialization.Serializable
@Serializable
enum class EffectName {
@SerialName("Aegis")
AEGIS,
@SerialName("Fury")
FURY,
@SerialName("Might")
MIGHT,
@SerialName("Protection")
PROTECTION,
@SerialName("Quickness")
QUICKNESS,
@SerialName("Regeneration")
REGENERATION,
@SerialName("Resistance")
RESISTANCE,
@SerialName("Resolution")
RESOLUTION,
@SerialName("Retaliation")
RETALIATION,
@SerialName("Stability")
STABILITY,
@SerialName("Swiftness")
SWIFTNESS,
@SerialName("Vigor")
VIGOR,
@SerialName("Bleeding")
BLEEDING,
@SerialName("Blinded")
BLINDED,
@SerialName("Burning")
BURNING,
@SerialName("Chilled")
CHILLED,
@SerialName("Confusion")
CONFUSION,
@SerialName("Crippled")
CRIPPLED,
@SerialName("Fear")
FEAR,
@SerialName("Immobile")
IMMOBILE,
@SerialName("Poison")
POISON,
@SerialName("Slow")
SLOW,
@SerialName("Taunt")
TAUNT,
@SerialName("Torment")
TORMENT,
@SerialName("Vulnerability")
VULNERABILITY,
@SerialName("Weakness")
WEAKNESS,
@SerialName("Daze")
DAZE,
@SerialName("Float")
FLOAT,
@SerialName("Knockback")
KNOCKACK,
@SerialName("Launch")
LAUNCH,
@SerialName("Pull")
PULL,
@SerialName("Sink")
SINK,
@SerialName("Stun")
STUN,
@SerialName("Agony")
AGONY_RESISTANCE,
@SerialName("Alacrity")
ALACRITY,
@SerialName("Invulnerability")
INVULNERABILITY,
@SerialName("Revealed")
REVEALED,
@SerialName("Stealth")
STEALTH,
@SerialName("Superspeed")
SUPERSPEED;
}
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