commonMain.com.bselzer.gw2.v2.model.enumeration.SpecializationName.kt Maven / Gradle / Ivy
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Enumerations for Guild Wars 2 API models.
package com.bselzer.gw2.v2.model.enumeration
import kotlinx.serialization.SerialName
import kotlinx.serialization.Serializable
@Serializable
enum class SpecializationName {
// Guardian
@SerialName("Zeal")
ZEAL,
@SerialName("Radiance")
RADIANCE,
@SerialName("Valor")
VALOR,
@SerialName("Honor")
HONOR,
@SerialName("Virtues")
VIRTUES,
@SerialName("Dragonhunter")
DRAGONHUNTER,
@SerialName("Firebrand")
FIREBRAND,
@SerialName("Willbender")
WILLBENDER,
// Revenant
@SerialName("Corruption")
CORRUPTION,
@SerialName("Retribution")
RETRIBUTION,
@SerialName("Salvation")
SALVATION,
@SerialName("Invocation")
INVOCATION,
@SerialName("Devastation")
DEVASTATION,
@SerialName("Herald")
HERALD,
@SerialName("Renegade")
RENEGADE,
@SerialName("Vindicator")
VINDICATOR,
// Warrior
@SerialName("Strength")
STRENGTH,
@SerialName("Arms")
ARMS,
@SerialName("Defense")
DEFENSE,
@SerialName("Tactics")
TACTICS,
@SerialName("Discipline")
DISCIPLINE,
@SerialName("Berserker")
BERSERKER,
@SerialName("Spellbreaker")
SPELLBREAKER,
@SerialName("Bladesworn")
BLADESWORN,
// Engineer
@SerialName("Explosives")
EXPLOSIVES,
@SerialName("Firearms")
FIREARMS,
@SerialName("Inventions")
INVENTIONS,
@SerialName("Alchemy")
ALCHEMY,
@SerialName("Tools")
TOOLS,
@SerialName("Scrapper")
SCRAPPER,
@SerialName("Holosmith")
HOLOSMITH,
@SerialName("Mechanist")
MECHANIST,
// Ranger
@SerialName("Marksmanship")
MARKSMANSHIP,
@SerialName("Skirmishing")
SKIRMISHING,
@SerialName("Wilderness Survival")
WILDERNESS_SURVIVAL,
@SerialName("Nature Magic")
NATURE_MAGIC,
@SerialName("Beastmastery")
BEASTMASTERY,
@SerialName("Druid")
DRUID,
@SerialName("Soulbeast")
SOULBEAST,
@SerialName("Untamed")
UNTAMED,
// Thief
@SerialName("Deadly Arts")
DEADLY_ARTS,
@SerialName("Critical Strikes")
CRITICAL_STRIKES,
@SerialName("Shadow Arts")
SHAODW_ARTS,
@SerialName("Acrobatics")
ACROBATICS,
@SerialName("Trickery")
TRICKERY,
@SerialName("Daredevil")
DAREDEVIL,
@SerialName("Deadeye")
DEADEYE,
@SerialName("Specter")
SPECTER,
// Elementalist
@SerialName("Fire")
FIRE,
@SerialName("Air")
AIR,
@SerialName("Earth")
EARTH,
@SerialName("Water")
WATER,
@SerialName("Arcane")
ARCANE,
@SerialName("Tempest")
TEMPEST,
@SerialName("Weaver")
WEAVER,
@SerialName("Catalyst")
CATALYST,
// Mesmer
@SerialName("Domination")
DOMINATION,
@SerialName("Dueling")
DUELING,
@SerialName("Chaos")
CHAOS,
@SerialName("Inspiration")
INSPIRATION,
@SerialName("Illusions")
ILLUSIONS,
@SerialName("Chronomancer")
CHRONOMANCER,
@SerialName("Mirage")
MIRAGE,
@SerialName("Virtuoso")
VIRTUOSO,
// Necromancer
@SerialName("Spite")
SPITE,
@SerialName("Curses")
CURSES,
@SerialName("Death Magic")
DEATH_MAGIC,
@SerialName("Blood Magic")
BLOOD_MAGIC,
@SerialName("Soul Reaping")
SOUL_REAPING,
@SerialName("Reaper")
REAPER,
@SerialName("Scourge")
SCOURGE,
@SerialName("Harbinger")
HARBINGER,
}
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