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Extensions for Guild Wars 2 API models.
The newest version!
package com.bselzer.gw2.v2.model.extension.wvw
import com.bselzer.gw2.v2.model.enumeration.WvwObjectiveOwner
import com.bselzer.gw2.v2.model.enumeration.WvwObjectiveOwner.*
import com.bselzer.gw2.v2.model.extension.wvw.count.WvwMatchObjectiveOwnerCount
import com.bselzer.gw2.v2.model.extension.wvw.count.WvwSkirmishObjectiveOwnerCount
import com.bselzer.gw2.v2.model.guild.upgrade.GuildUpgradeId
import com.bselzer.gw2.v2.model.world.WorldId
import com.bselzer.gw2.v2.model.wvw.map.WvwMap
import com.bselzer.gw2.v2.model.wvw.map.WvwMapObjective
import com.bselzer.gw2.v2.model.wvw.match.WvwMatch
import com.bselzer.gw2.v2.model.wvw.match.skirmish.WvwSkirmishId
import com.bselzer.gw2.v2.model.wvw.objective.WvwMapObjectiveId
import com.bselzer.gw2.v2.model.wvw.objective.WvwObjective
/**
* @return the objective from the match endpoint that matches the objective from the objectives endpoint
*/
fun WvwMatch?.objective(objective: WvwObjective?): WvwMapObjective? = objective?.let {
this?.map(objective)?.objectives?.firstOrNull { match -> match.id == objective.id }
}
/**
* @return the map associated with the [objective]
*/
fun WvwMatch.map(objective: WvwObjective): WvwMap? = this.maps.firstOrNull { map -> map.id == objective.mapId }
/**
* @return the [WvwObjectiveOwner] associated with the [world]
*/
fun WvwMatch.owner(world: WorldId): WvwObjectiveOwner = when {
allWorlds.red.contains(world) -> RED
allWorlds.blue.contains(world) -> BLUE
allWorlds.green.contains(world) -> GREEN
else -> NEUTRAL
}
/**
* @return all the world ids associated with the match
*/
fun WvwMatch.allWorlds(): List = allWorlds.red + allWorlds.blue + allWorlds.green
/**
* @return all the world ids linked together that are associated with the [owner]
*/
fun WvwMatch.linkedWorlds(owner: WvwObjectiveOwner) = when (owner) {
RED -> allWorlds.red
BLUE -> allWorlds.blue
GREEN -> allWorlds.green
else -> emptyList()
}
/**
* @return the main world id associated with the [.owner]
*/
fun WvwMatch.mainWorld(owner: WvwObjectiveOwner): WorldId? = when (owner) {
RED -> worlds.red
BLUE -> worlds.blue
GREEN -> worlds.green
else -> null
}
/**
* @return the counts for each objective owner.
*/
fun WvwMatch.objectiveOwnerCount(): WvwMatchObjectiveOwnerCount = WvwMatchObjectiveOwnerCount(this)
/**
* @return the counts for each skirmish
*/
fun WvwMatch.skirmishObjectiveOwnerCounts(): Map {
return skirmishes.associate { skirmish -> skirmish.id to WvwSkirmishObjectiveOwnerCount(skirmish) }
}
/**
* @return the objectives from all the maps
*/
fun WvwMatch.mapObjectives(): Collection = maps.flatMap { map ->
map.objectives
}
/**
* @return the ids of all the objectives from all maps
*/
fun WvwMatch.objectiveIds(): Collection = mapObjectives().map { objective -> objective.id }
/**
* @return the ids of all the guild upgrades associated with the objectives from all maps
*/
fun WvwMatch.guildUpgradeIds(): Collection = maps.flatMap { map ->
map.objectives.flatMap { objective -> objective.guildUpgradeIds }
}