commonMain.com.bselzer.gw2.v2.resource.Gw2Resources.kt Maven / Gradle / Ivy
package com.bselzer.gw2.v2.resource
import dev.icerock.moko.resources.ImageResource
import dev.icerock.moko.resources.ResourceContainer
import dev.icerock.moko.resources.ResourcePlatformDetails
import dev.icerock.moko.resources.StringResource
import kotlin.collections.List
public expect object Gw2Resources {
public object strings : ResourceContainer {
public override val __platformDetails: ResourcePlatformDetails
public val automatic_upgrades: StringResource
public val blue_borderlands: StringResource
public val build_number: StringResource
public val camp: StringResource
public val castle: StringResource
public val contested_areas: StringResource
public val continents: StringResource
public val deaths: StringResource
public val edge_of_the_mists: StringResource
public val eternal_battlegrounds: StringResource
public val generic: StringResource
public val green_borderlands: StringResource
public val guild_improvements: StringResource
public val guild_tactics: StringResource
public val guilds: StringResource
public val keep: StringResource
public val kills: StringResource
public val map: StringResource
public val match: StringResource
public val mercenary: StringResource
public val ncsoft_notice: StringResource
public val neutral: StringResource
public val objective: StringResource
public val points_per_capture: StringResource
public val points_per_tick: StringResource
public val red_borderlands: StringResource
public val resource: StringResource
public val ruins: StringResource
public val skirmish: StringResource
public val skirmish_score: StringResource
public val spawn: StringResource
public val total_deaths: StringResource
public val total_kills: StringResource
public val total_score: StringResource
public val tower: StringResource
public val victory_points: StringResource
public val war_score: StringResource
public val world: StringResource
public val worlds: StringResource
public val wvw: StringResource
public override fun values(): List
}
public object images : ResourceContainer {
public override val __platformDetails: ResourcePlatformDetails
public val ally_dead: ImageResource
public val black_lion_key: ImageResource
public val concentration: ImageResource
public val enemy_dead: ImageResource
public val experience_scroll: ImageResource
public val gift_of_exploration: ImageResource
public val guild_commendation: ImageResource
public val rank_dolyak: ImageResource
public val sunrise: ImageResource
public val twilight: ImageResource
public val victory_points: ImageResource
public val war_score: ImageResource
public override fun values(): List
}
}