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commonMain.com.bselzer.gw2.v2.resource.Gw2Resources.kt Maven / Gradle / Ivy

package com.bselzer.gw2.v2.resource

import dev.icerock.moko.resources.ImageResource
import dev.icerock.moko.resources.ResourceContainer
import dev.icerock.moko.resources.ResourcePlatformDetails
import dev.icerock.moko.resources.StringResource
import kotlin.collections.List

public expect object Gw2Resources {
  public object strings : ResourceContainer {
    public override val __platformDetails: ResourcePlatformDetails

    public val automatic_upgrades: StringResource

    public val blue_borderlands: StringResource

    public val build_number: StringResource

    public val camp: StringResource

    public val castle: StringResource

    public val contested_areas: StringResource

    public val continents: StringResource

    public val deaths: StringResource

    public val edge_of_the_mists: StringResource

    public val eternal_battlegrounds: StringResource

    public val generic: StringResource

    public val green_borderlands: StringResource

    public val guild_improvements: StringResource

    public val guild_tactics: StringResource

    public val guilds: StringResource

    public val keep: StringResource

    public val kills: StringResource

    public val map: StringResource

    public val match: StringResource

    public val mercenary: StringResource

    public val ncsoft_notice: StringResource

    public val neutral: StringResource

    public val objective: StringResource

    public val points_per_capture: StringResource

    public val points_per_tick: StringResource

    public val red_borderlands: StringResource

    public val resource: StringResource

    public val ruins: StringResource

    public val skirmish: StringResource

    public val skirmish_score: StringResource

    public val spawn: StringResource

    public val total_deaths: StringResource

    public val total_kills: StringResource

    public val total_score: StringResource

    public val tower: StringResource

    public val victory_points: StringResource

    public val war_score: StringResource

    public val world: StringResource

    public val worlds: StringResource

    public val wvw: StringResource

    public override fun values(): List
  }

  public object images : ResourceContainer {
    public override val __platformDetails: ResourcePlatformDetails

    public val ally_dead: ImageResource

    public val black_lion_key: ImageResource

    public val concentration: ImageResource

    public val enemy_dead: ImageResource

    public val experience_scroll: ImageResource

    public val gift_of_exploration: ImageResource

    public val guild_commendation: ImageResource

    public val rank_dolyak: ImageResource

    public val sunrise: ImageResource

    public val twilight: ImageResource

    public val victory_points: ImageResource

    public val war_score: ImageResource

    public override fun values(): List
  }
}




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