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Tiling service models for Guild Wars 2 map images.
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package com.bselzer.gw2.v2.model.tile.request
import com.bselzer.gw2.v2.model.tile.position.GridPosition
import com.bselzer.ktx.geometry.dimension.bi.Dimension2D
import com.bselzer.ktx.serialization.serializer.Dimension2DSerializer
import kotlinx.serialization.Serializable
/**
* Represents a request for getting [TileGrid] content.
*/
@Serializable
data class TileGridRequest(
/**
* The size of each individual tile.
*/
@Serializable(with = Dimension2DSerializer::class)
val tileSize: Dimension2D,
/**
* The full dimensions of the texture, equivalent to the size at the max zoom level.
*/
@Serializable(with = Dimension2DSerializer::class)
val textureSize: Dimension2D,
/**
* The starting coordinates of the bound, representing the top left corner of the rectangle.
*/
val topLeft: GridPosition,
/**
* The ending coordinates of the bound, representing the bottom right corner of the rectangle.
*/
val bottomRight: GridPosition,
/**
* The zoom level.
*/
val zoom: Int,
/**
* The requests for tiles.
*/
val tileRequests: List,
) {
/**
* Note that only existing [tileRequests] are used to form the bound.
*
* @return a request with existing tiles clamped by the given bounds
*/
fun bounded(topLeft: GridPosition, bottomRight: GridPosition): TileGridRequest = copy(
topLeft = topLeft,
bottomRight = bottomRight,
tileRequests = tileRequests.filter { tileRequest ->
val column = tileRequest.gridPosition.x
val row = tileRequest.gridPosition.y
column in topLeft.x..bottomRight.x && row in topLeft.y..bottomRight.y
}
)
}
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