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Tiling service models for Guild Wars 2 map images.
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package com.bselzer.gw2.v2.model.tile.response
import com.bselzer.gw2.v2.model.tile.position.*
import com.bselzer.gw2.v2.model.tile.request.TileGridRequest
import com.bselzer.ktx.geometry.dimension.bi.Dimension2D
import com.bselzer.ktx.geometry.dimension.bi.position.Point2D
import com.bselzer.ktx.serialization.serializer.Dimension2DSerializer
import kotlinx.serialization.Serializable
import kotlin.math.pow
/**
* The tiles within the grid.
*/
@Serializable
data class TileGrid(
/**
* The size of each individual tile.
*/
@Serializable(with = Dimension2DSerializer::class)
val tileSize: Dimension2D = Dimension2D(),
/**
* The full dimensions of the texture, equivalent to the size at the max zoom level.
*/
@Serializable(with = Dimension2DSerializer::class)
val textureSize: Dimension2D = Dimension2D(),
/**
* The starting coordinates of the bound, representing the top left corner of the rectangle.
*/
val topLeft: GridPosition = GridPosition(0, 0),
/**
* The ending coordinates of the bound, representing the bottom right corner of the rectangle.
*/
val bottomRight: GridPosition = GridPosition(0, 0),
/**
* The zoom level.
*/
val zoom: Int = 0,
/**
* The subset of tiles with content.
*/
val tiles: List = emptyList(),
) {
/**
* All of the tiles within the boundary by rows.
*/
val rows: List> = createRows()
/**
* All of the tiles within the boundary by columns.
*/
val columns: List> = createColumns()
/**
* The size of the grid within the bounds of the [topLeft] and [bottomRight] coordinates.
*/
@Serializable(with = Dimension2DSerializer::class)
val size: Dimension2D = Dimension2D(
width = columns.size * tileSize.width,
height = rows.size * tileSize.height
)
/**
* Creates a new instance using the data from the [request].
*/
constructor(
request: TileGridRequest,
tiles: List = emptyList()
) : this(
tileSize = request.tileSize,
textureSize = request.textureSize,
topLeft = request.topLeft,
bottomRight = request.bottomRight,
zoom = request.zoom,
tiles = tiles
)
/**
* @return the tile at the relative [position] within the [zoom] level, or null if it does not exist
*/
fun getTileOrNull(position: GridPosition, zoom: Int): Tile? = tiles.firstOrNull { tile -> tile.gridPosition == position && tile.zoom == zoom }
/**
* @return the tile at the relative [position] within the [zoom] level, or a tile with empty content if it does not exist
*/
fun getTileOrDefault(position: GridPosition, zoom: Int): Tile = getTileOrNull(position, zoom) ?: Tile(
gridPosition = position,
zoom = zoom,
size = tileSize,
)
/**
* Normalizes the [position] to a range of 0 to 1 within the bounds of the grid.
*
* @see bounded
*/
fun normalize(position: BoundedPosition): NormalizedPosition = NormalizedPosition(
value = Point2D(
x = position.x / size.width,
y = position.y / size.height
)
)
/**
* Scales the [position] from the dimensions at the max zoom level to the grid's [zoom] level.
*/
fun scaled(position: TexturePosition): ScaledPosition {
val zoomWidth = 2.0.pow(zoom) * tileSize.width
val zoomHeight = 2.0.pow(zoom) * tileSize.height
val zoomX = zoomWidth * position.x / textureSize.width
val zoomY = zoomHeight * position.y / textureSize.height
return ScaledPosition(
value = Point2D(x = zoomX, y = zoomY)
)
}
/**
* Scales the [position] from the dimensions at the max zoom level to the grid's [zoom] level with the origin changed to [topLeft].
*/
fun bounded(position: TexturePosition): BoundedPosition = bounded(scaled(position))
/**
* Adjusts the [position] such that the origin becomes the [topLeft] coordinates.
*/
fun bounded(position: ScaledPosition): BoundedPosition {
// Remove the excluded starting tiles.
val boundedX = position.x - (topLeft.x * tileSize.width)
val boundedY = position.y - (topLeft.y * tileSize.height)
return BoundedPosition(
value = Point2D(x = boundedX, y = boundedY)
)
}
/**
* Creates the grid, organized by the rows. Missing tiles are created with empty content.
*/
private fun createRows(): List> {
val grouped = tiles.groupBy { tile -> tile.gridPosition.y }
val grid = mutableListOf>()
for (y in topLeft.y..bottomRight.y) {
val group = grouped[y] ?: emptyList()
val row = (topLeft.x..bottomRight.x).map { x ->
group.firstOrNull { tile -> tile.gridPosition.x == x } ?: Tile(
gridPosition = GridPosition(x = x, y = y),
size = tileSize,
zoom = zoom
)
}
grid.add(row)
}
return grid
}
/**
* Creates the grid, organized by the columns. Missing tiles are created with empty content.
*/
private fun createColumns(): List> {
val grouped = tiles.groupBy { tile -> tile.gridPosition.x }
val grid = mutableListOf>()
for (y in topLeft.x..bottomRight.x) {
val group = grouped[y] ?: emptyList()
val column = (topLeft.y..bottomRight.y).map { x ->
group.firstOrNull { tile -> tile.gridPosition.y == y } ?: Tile(
gridPosition = GridPosition(x = x, y = y),
size = tileSize,
zoom = zoom
)
}
grid.add(column)
}
return grid
}
}
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