androidAndroidTest.androidx.constraintlayout.core.EquationVariable.kt Maven / Gradle / Ivy
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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.constraintlayout.core
/**
* EquationVariable is used to represent a variable in a [LinearEquation]
*/
class EquationVariable {
/**
* Accessor to retrieve the amount associated with this variable
* @return amount
*/
/**
* Accessor to set the amount associated with this variable
* @param amount the amount associated with this variable
*/
var amount: Amount? = null
/**
* Accessor for the [SolverVariable]
* @return the [SolverVariable]
*/
var solverVariable: SolverVariable? = null
private set
/**
* Base constructor
* @param system the [linear system][LinearSystem] this equation variable belongs to
* @param amount the amount associated with this variable
* @param name the variable name
* @param type the variable type
*/
constructor(system: LinearSystem?, amount: Amount?, name: String?, type: SolverVariable.Type?) {
this.amount = amount
solverVariable = system!!.getVariable(name!!, type!!)
}
/**
* Alternate constructor, will set the type to be [CONSTANT][SolverVariable.Type]
* @param amount the amount associated with this variable
*/
constructor(amount: Amount?) {
this.amount = amount
}
/**
* Alternate constructor, will construct an amount given an integer number
* @param system the [linear system][LinearSystem] this equation variable belongs to
* @param amount the amount associated with this variable
* @param name the variable name
* @param type the variable type
*/
constructor(system: LinearSystem?, amount: Int, name: String?, type: SolverVariable.Type?) {
this.amount = Amount(amount)
solverVariable = system!!.getVariable(name!!, type!!)
}
/**
* Alternate constructor, will set the type to be [CONSTANT][SolverVariable.Type]
* @param system the [linear system][LinearSystem] this equation variable belongs to
* @param amount the amount associated with this variable
*/
constructor(system: LinearSystem?, amount: Int) {
this.amount = Amount(amount)
}
/**
* Alternate constructor, will set the factor to be one by default
* @param system the [linear system][LinearSystem] this equation variable belongs to
* @param name the variable name
* @param type the variable type
*/
constructor(system: LinearSystem?, name: String?, type: SolverVariable.Type?) {
amount = Amount(1)
solverVariable = system!!.getVariable(name!!, type!!)
}
/**
* Alternate constructor, will multiply an amount to a given [EquationVariable]
* @param amount the amount given
* @param variable the variable we'll multiply
*/
constructor(amount: Amount?, variable: EquationVariable?) {
this.amount = Amount(amount)
amount!!.multiply(variable!!.amount)
solverVariable = variable.solverVariable
}
/**
* Copy constructor
* @param v variable to copy
*/
constructor(v: EquationVariable?) {
amount = Amount(v!!.amount)
solverVariable = v.solverVariable
}
/**
* Accessor for the variable's name
* @return the variable's name
*/
val name: String?
get() = if (solverVariable == null) {
null
} else solverVariable!!.name
/**
* Accessor for the variable's type
* @return the variable's type
*/
val type: SolverVariable.Type
get() = if (solverVariable == null) {
SolverVariable.Type.CONSTANT
} else solverVariable!!.mType
/**
* Returns true if this is a constant
* @return true if a constant
*/
val isConstant: Boolean
get() = solverVariable == null
/**
* Inverse the current amount (from negative to positive or the reverse)
* @return this
*/
fun inverse(): EquationVariable {
amount!!.inverse()
return this
}
/**
* Returns true if the variables are isCompatible (same type, same name)
* @param variable another variable to compare this one to
* @return true if isCompatible.
*/
fun isCompatible(variable: EquationVariable?): Boolean {
if (isConstant) {
return variable!!.isConstant
} else if (variable!!.isConstant) {
return false
}
return variable.solverVariable == solverVariable
}
/**
* Add an amount from another variable to this variable
* @param variable variable added
*/
fun add(variable: EquationVariable?) {
if (variable!!.isCompatible(this)) {
amount!!.add(variable.amount)
}
}
/**
* Subtract an amount from another variable to this variable
* @param variable variable added
*/
fun subtract(variable: EquationVariable?) {
if (variable!!.isCompatible(this)) {
amount!!.subtract(variable.amount)
}
}
/**
* Multiply an amount from another variable to this variable
* @param variable variable multiplied
*/
fun multiply(variable: EquationVariable?) {
multiply(variable!!.amount)
}
/**
* Multiply this variable by a given amount
* @param amount specified amount multiplied
*/
fun multiply(amount: Amount?) {
this.amount!!.multiply(amount)
}
/**
* Divide an amount from another variable to this variable
* @param variable variable dividing
*/
fun divide(variable: EquationVariable?) {
amount!!.divide(variable!!.amount)
}
/**
* Override the toString() method to display the variable
*/
override fun toString(): String {
if (isConstant) {
return "" + amount
}
return if (amount!!.isOne || amount!!.isMinusOne) {
"" + solverVariable
} else "" + amount + " " + solverVariable
}
/**
* Returns a string displaying the sign of the variable (positive or negative, e.g. + or -)
* @return sign of the variable as a string, either + or -
*/
fun signString(): String {
return if (amount!!.isPositive) {
"+"
} else "-"
}
}
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