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package ru.casperix.opengl.renderer.impl

data class ShaderAttributes(
    val hasMaterialColor:Boolean = false,
    val hasMaterialAlbedoMap:Boolean = false,
    val hasMaterialTileMap:Boolean = false,
    val hasMaterialTileGird:Boolean = false,
    val hasMaterialTextureArray:Boolean = false,
    val hasMaterialNormal:Boolean = false,
    val hasMaterialNormalMap:Boolean = false,
    val hasMaterialSpecularMap:Boolean = false,
    val hasVertexColor3:Boolean = false,
    val hasVertexColor4:Boolean = false,
) {
    val hasVertexColor = hasVertexColor3 || hasVertexColor4
}




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