commonMain.ru.casperix.opengl.renderer.impl.DeviceShader.kt Maven / Gradle / Ivy
package ru.casperix.opengl.renderer.impl
import ru.casperix.opengl.core.GLLocation
import ru.casperix.opengl.core.GLuint
import ru.casperix.opengl.core.glGetUniformLocation
class DeviceShader(val handle: GLuint, val vertexShader: String, val fragmentShader: String) {
fun getLocation(name: String): GLLocation? {
return glGetUniformLocation(handle, name)
}
}
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