commonMain.ru.casperix.spine.renderer.SkeletonRenderer.kt Maven / Gradle / Ivy
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package ru.casperix.spine.renderer
import ru.casperix.math.axis_aligned.float32.Box2f
import ru.casperix.math.color.Colors
import ru.casperix.math.geometry.builder.UniformArrowMode
import ru.casperix.math.geometry.toSegment
import ru.casperix.math.quad_matrix.float32.Matrix3f
import ru.casperix.math.straight_line.float32.LineSegment2f
import ru.casperix.math.vector.float32.Vector2f
import ru.casperix.math.vector.toQuad
import ru.casperix.multiplatform.font.FontReference
import ru.casperix.multiplatform.text.drawText
import ru.casperix.renderer.Renderer2D
import ru.casperix.renderer.material.SimpleMaterial
import ru.casperix.renderer.vector.GeometryBuilder.texturedQuad
import ru.casperix.renderer.vector.VectorGraphic
import ru.casperix.renderer.vector.VectorShape
import ru.casperix.spine.RegionAttachment
import ru.casperix.spine.Skeleton
object SkeletonRenderer {
fun Renderer2D.drawSkeleton(skeleton: Skeleton) {
drawGraphic(assemble(skeleton))
}
fun assemble(skeleton: Skeleton) = VectorGraphic(skeleton.slots.mapNotNull { slot ->
val bone = slot.bone
val boneSummaryMatrix = bone.world * skeleton.parentMatrix
val attachment = slot.attachment
when (attachment) {
is RegionAttachment -> {
val attachmentMatrix = attachment.transform.toLHSMatrix()
val imageMatrix = Matrix3f.rotate(-attachment.region.rotate)
val summaryMatrix = imageMatrix * attachmentMatrix * boneSummaryMatrix
val pixels = attachment.region.bounds.toBox2f()
val dimension = pixels.dimension
val positions =
Box2f.byDimension(
-Vector2f(dimension.x, dimension.y) / 2f,
Vector2f(dimension.x, dimension.y)
).toQuad().convert { summaryMatrix.transform(it) }
val textures = Box2f(
pixels.min / attachment.region.pixels.dimension.toVector2f(),
pixels.max / attachment.region.pixels.dimension.toVector2f()
).toQuad()
VectorShape(SimpleMaterial(attachment.region.pixels), texturedQuad(positions, textures))
}
else -> {
null
}
}
})
fun Renderer2D.drawSkeletonDebug(skeleton: Skeleton) {
skeleton.bones.forEach { bone ->
val boneSummaryMatrix = bone.world * skeleton.parentMatrix
val length = bone.data.length
val center = boneSummaryMatrix.transform(Vector2f.ZERO)
if (length <= 0.1f) {
drawCircle(Colors.RED, center, 10f, 12f, 64, Matrix3f.IDENTITY)
} else {
val line = LineSegment2f.byDelta(Vector2f.ZERO, Vector2f(bone.data.length, 0f)).toLine().convert { boneSummaryMatrix.transform(it) }
drawArrow(Colors.RED, line.toSegment(), 2f, UniformArrowMode(0.5f, 20f, 10f))
}
drawText(bone.data.name, FontReference("Arial", 12), boneSummaryMatrix)
}
}
}