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package ru.casperix.spine
import ru.casperix.math.Transform
class TransformConstraint(val skeleton: Skeleton, val data: TransformConstraintData) {
private val bones = data.bones.map {
skeleton.bones[it.index]
}
private var target = skeleton.bones[data.target.index]
private var mix = data.mix
/** Applies the constraint to the constrained bones. */
fun update() {
if (mix == Transform.ZERO) return
applyBones()
}
private fun applyBones() {
val target = target
bones.forEach { bone ->
val transform = TransformMixer.mix(bone.local, target.local, data.offset, data.mix, data.local, data.relative).toABCD()
bone.updateTransform(transform.toMatrix())
}
}
fun setToSetupPose() {
target = skeleton.bones[data.target.index]
mix = data.mix
}
}