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commonMain.ru.casperix.spine.renderer.SkeletonRenderer.kt Maven / Gradle / Ivy

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package ru.casperix.spine.renderer

import ru.casperix.math.axis_aligned.float32.Box2f
import ru.casperix.math.color.Colors
import ru.casperix.math.geometry.builder.UniformArrowMode
import ru.casperix.math.geometry.toSegment
import ru.casperix.math.quad_matrix.float32.Matrix3f
import ru.casperix.math.straight_line.float32.LineSegment2f
import ru.casperix.math.vector.float32.Vector2f
import ru.casperix.math.vector.toQuad
import ru.casperix.multiplatform.font.FontReference
import ru.casperix.multiplatform.text.drawText
import ru.casperix.renderer.Renderer2D
import ru.casperix.renderer.material.SimpleMaterial
import ru.casperix.renderer.vector.GeometryBuilder
import ru.casperix.renderer.vector.VectorGraphic
import ru.casperix.spine.RegionAttachment
import ru.casperix.spine.Skeleton

object SkeletonRenderer {

    fun Renderer2D.drawSkeleton(skeleton: Skeleton) {
        skeleton.slots.forEach { slot ->
            val bone = slot.bone
            val boneSummaryMatrix = bone.world * skeleton.parentMatrix
            val attachment = slot.attachment
            when (attachment) {
                is RegionAttachment -> {
                    val attachmentMatrix = attachment.transform.toLHSMatrix()

                    val imageMatrix = Matrix3f.rotate(-attachment.region.rotate)
                    val summaryMatrix = imageMatrix * attachmentMatrix * boneSummaryMatrix
                    val pixels = attachment.region.bounds.toBox2f()
                    val dimension = pixels.dimension

                    val positions =
                        Box2f.byDimension(
                            -Vector2f(dimension.x, dimension.y) / 2f,
                            Vector2f(dimension.x, dimension.y)
                        ).toQuad().convert { summaryMatrix.transform(it) }

                    val textures = Box2f(
                        pixels.min / attachment.region.pixels.dimension.toVector2f(),
                        pixels.max / attachment.region.pixels.dimension.toVector2f()
                    ).toQuad()

                    val geometry = GeometryBuilder.texturedQuad(positions, textures)

                    drawGraphic(VectorGraphic(SimpleMaterial(attachment.region.pixels), geometry))
                }

                else -> {

                }
            }
        }
    }

    fun Renderer2D.drawSkeletonDebug(skeleton: Skeleton) {
        skeleton.bones.forEach { bone ->
            val boneSummaryMatrix = bone.world * skeleton.parentMatrix

            val length = bone.data.length
            val center = boneSummaryMatrix.transform(Vector2f.ZERO)
            if (length <= 0.1f) {
                drawCircle(Colors.RED, center, 10f, 12f, 64, Matrix3f.IDENTITY)
            } else {
                val line = LineSegment2f.byDelta(Vector2f.ZERO, Vector2f(bone.data.length, 0f)).toLine().convert { boneSummaryMatrix.transform(it) }
                drawArrow(Colors.RED, line.toSegment(), 2f, UniformArrowMode(0.5f, 20f, 10f))
            }

            drawText(bone.data.name, FontReference("Arial", 12), boneSummaryMatrix)
        }
    }

}




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