emu.grasscutter.data.common.DynamicFloat Maven / Gradle / Ivy
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A server software reimplementation for an anime game.
package emu.grasscutter.data.common;
import emu.grasscutter.data.excels.ProudSkillData;
import emu.grasscutter.game.ability.Ability;
import it.unimi.dsi.fastutil.floats.FloatArrayList;
import it.unimi.dsi.fastutil.objects.*;
import java.util.*;
import lombok.*;
@Getter
public class DynamicFloat {
public static DynamicFloat ZERO = new DynamicFloat(0f);
public static DynamicFloat ONE = new DynamicFloat(1f);
private List ops;
private boolean dynamic = false;
private float constant = 0f;
public DynamicFloat(float constant) {
this.constant = constant;
}
public DynamicFloat(String key) {
this.dynamic = true;
this.ops = List.of(new StackOp(key));
}
public DynamicFloat(boolean b) {
this.dynamic = true;
this.ops = List.of(new StackOp(String.valueOf(b)));
}
public DynamicFloat(List ops) {
this.dynamic = true;
this.ops = ops;
}
public String toString(boolean nextBoolean) {
var key = String.valueOf(nextBoolean);
this.ops = List.of(new StackOp(key));
return ops.toString();
}
public float get() {
return this.get(new Object2FloatArrayMap<>(), 0);
}
public float get(float defaultValue) {
return this.get(new Object2FloatArrayMap<>(), defaultValue);
}
public float get(Ability ability, float defaultValue) {
return this.get(ability.getAbilitySpecials(), defaultValue);
}
public float get(Ability ability) {
return this.get(ability.getAbilitySpecials(), 0f);
}
public float get(Object2FloatMap props, float defaultValue) {
if (!this.dynamic) return constant;
val fl = new FloatArrayList();
for (var op : this.ops) {
switch (op.op) {
case CONSTANT -> fl.push(op.fValue);
case KEY -> fl.push(props.getOrDefault(op.sValue, 0f) * (op.negative ? -1 : 1));
case ADD -> fl.push(fl.popFloat() + fl.popFloat());
case SUB -> fl.push(
-fl.popFloat() + fl.popFloat()); // [f0, f1, f2] -> [f0, f1-f2] (opposite of RPN order)
case MUL -> fl.push(fl.popFloat() * fl.popFloat());
case DIV -> fl.push((1f / fl.popFloat()) * fl.popFloat()); // [f0, f1, f2] -> [f0, f1/f2]
case NEXBOOLEAN -> fl.push(props.getOrDefault(Optional.of(op.bValue), 0f));
}
}
try {
return fl.popFloat(); // well-formed data will always have only one value left at this point
} catch (NoSuchElementException e) {
return defaultValue;
}
}
public float get(ProudSkillData skill) {
// Construct the map
return get(skill.getParamListMap(), 0f);
}
public float get(ProudSkillData skill, float defaultValue) {
// Construct the map
return get(skill.getParamListMap(), defaultValue);
}
public static class StackOp {
public Op op;
public float fValue;
public String sValue;
public boolean bValue;
public boolean negative = false;
public StackOp(String s) {
switch (s.toUpperCase()) {
case "ADD" -> this.op = Op.ADD;
case "SUB" -> this.op = Op.SUB;
case "MUL" -> this.op = Op.MUL;
case "DIV" -> this.op = Op.DIV;
default -> {
if (s.startsWith("%")) {
s = s.substring(1);
} else if (s.startsWith("-%")) {
s = s.substring(2);
negative = true;
}
this.op = Op.KEY;
this.sValue = s;
}
}
}
public StackOp(boolean b) {
this.op = Op.NEXBOOLEAN;
this.bValue = Boolean.parseBoolean(String.valueOf(b));
}
public StackOp(float f) {
this.op = Op.CONSTANT;
this.fValue = f;
}
enum Op {
CONSTANT,
KEY,
ADD,
SUB,
MUL,
DIV,
NEXBOOLEAN
}
}
}