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emu.grasscutter.game.player.PlayerCodex Maven / Gradle / Ivy

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package emu.grasscutter.game.player;

import dev.morphia.annotations.*;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.codex.CodexAnimalData;
import emu.grasscutter.game.entity.*;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.server.packet.send.PacketCodexDataUpdateNotify;
import java.util.*;
import lombok.*;

@Entity
public class PlayerCodex {
    @Transient private Player player;

    // itemId is not codexId!
    @Getter private Set unlockedWeapon;
    @Getter private Map unlockedAnimal;
    @Getter private Set unlockedMaterial;
    @Getter private Set unlockedBook;
    @Getter private Set unlockedTip;
    @Getter private Set unlockedView;
    @Getter private Set unlockedReliquary;
    @Getter private Set unlockedReliquarySuitCodex;

    public PlayerCodex() {
        this.unlockedWeapon = new HashSet<>();
        this.unlockedAnimal = new HashMap<>();
        this.unlockedMaterial = new HashSet<>();
        this.unlockedBook = new HashSet<>();
        this.unlockedTip = new HashSet<>();
        this.unlockedView = new HashSet<>();
        this.unlockedReliquary = new HashSet<>();
        this.unlockedReliquarySuitCodex = new HashSet<>();
    }

    public PlayerCodex(Player player) {
        this();
        this.player = player;
    }

    public void setPlayer(Player player) {
        this.player = player;
        this.fixReliquaries();
    }

    public void checkAddedItem(GameItem item) {
        val itemData = item.getItemData();
        val itemId = item.getItemId();
        switch (itemData.getItemType()) {
            case ITEM_WEAPON -> {
                Optional.ofNullable(GameData.getCodexWeaponDataIdMap().get(itemId))
                        .ifPresent(
                                codexData -> {
                                    if (this.getUnlockedWeapon().add(itemId)) {
                                        this.player.save();
                                        this.player.sendPacket(new PacketCodexDataUpdateNotify(2, codexData.getId()));
                                    }
                                });
            }
            case ITEM_MATERIAL -> {
                switch (itemData.getMaterialType()) {
                        // Is this check even needed?
                    case MATERIAL_FOOD,
                            MATERIAL_WIDGET,
                            MATERIAL_EXCHANGE,
                            MATERIAL_AVATAR_MATERIAL,
                            MATERIAL_NOTICE_ADD_HP -> {
                        Optional.ofNullable(GameData.getCodexMaterialDataIdMap().get(itemId))
                                .ifPresent(
                                        codexData -> {
                                            if (this.getUnlockedMaterial().add(itemId)) {
                                                this.player.save();
                                                this.player.sendPacket(
                                                        new PacketCodexDataUpdateNotify(4, codexData.getId()));
                                            }
                                        });
                    }
                    default -> {}
                }
            }
            case ITEM_RELIQUARY -> {
                val reliquaryId = (itemId / 10) * 10; // Normalize to 0-substat form
                if (this.getUnlockedReliquary().add(reliquaryId)) checkUnlockedSuits(reliquaryId);
            }
            default -> {}
        }
    }

    public void checkAnimal(GameEntity target, CodexAnimalData.CountType countType) {
        if (target instanceof EntityMonster) {
            val monsterId = ((EntityMonster) target).getMonsterData().getId();
            val codexAnimal = GameData.getCodexAnimalDataMap().get(monsterId);
            if (codexAnimal == null) return;

            val animalCountType = codexAnimal.getCountType();
            if (animalCountType != countType && animalCountType != null) return;

            this.getUnlockedAnimal().merge(monsterId, 1, (i, j) -> i + 1);

            player.save();
            this.player.sendPacket(new PacketCodexDataUpdateNotify(3, monsterId));
        }
    }

    public void checkUnlockedSuits(int reliquaryId) {
        GameData.getCodexReliquaryArrayList().stream()
                .filter(x -> !this.getUnlockedReliquarySuitCodex().contains(x.getId()))
                .filter(x -> x.containsId(reliquaryId))
                .filter(x -> this.getUnlockedReliquary().containsAll(x.getIds()))
                .forEach(
                        x -> {
                            int id = x.getId();
                            this.getUnlockedReliquarySuitCodex().add(id);
                            this.player.save();
                            this.player.sendPacket(new PacketCodexDataUpdateNotify(8, id));
                        });
    }

    @Deprecated // Maybe remove this if we ever stop caring about older dbs
    private void fixReliquaries() {
        // Migrate older database entries which were using non-canonical forms of itemIds
        val newReliquaries = new HashSet();
        this.unlockedReliquary.forEach(i -> newReliquaries.add((i / 10) * 10));
        this.unlockedReliquary = newReliquaries;

        GameData.getCodexReliquaryArrayList().stream()
                .filter(x -> !this.getUnlockedReliquarySuitCodex().contains(x.getId()))
                .filter(x -> this.getUnlockedReliquary().containsAll(x.getIds()))
                .forEach(x -> this.getUnlockedReliquarySuitCodex().add(x.getId()));
        this.player.save();
    }
}




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