emu.grasscutter.game.quest.conditions.ConditionStateEqual Maven / Gradle / Ivy
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A server software reimplementation for an anime game.
package emu.grasscutter.game.quest.conditions;
import static emu.grasscutter.game.quest.enums.QuestCond.QUEST_COND_STATE_EQUAL;
import emu.grasscutter.data.excels.quest.QuestData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.quest.QuestValueCond;
@QuestValueCond(QUEST_COND_STATE_EQUAL)
public class ConditionStateEqual extends BaseCondition {
@Override
public boolean execute(
Player owner,
QuestData questData,
QuestData.QuestAcceptCondition condition,
String paramStr,
int... params) {
var questId = condition.getParam()[0];
var questStateValue = condition.getParam()[1];
var checkQuest = owner.getQuestManager().getQuestById(questId);
return checkQuest != null && checkQuest.getState().getValue() == questStateValue;
}
}